From system descriptions to scripts for action
Design at work
Designing interaction
Designing interaction
Scenario-based design
The invisible computer
The diversity of usability practices
Communications of the ACM
Replacing usability testing with user dialogue
Communications of the ACM
Cooperative usability practices
Communications of the ACM
From usability lab to “design collaboratorium”: reframing usability practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Scandinavian Journal of Information Systems - Special issue on information technology in human activity
Setting the stage for improvised video scenarios
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Supporting the Development of Transparent Interaction
EWCHI '95 Selected papers from the 5th International Conference on Human-Computer Interaction
Obstacles to user involvement in interface design in large product development organizations
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Cooperation in massively distributed information spaces
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Proceedings of the second Nordic conference on Human-computer interaction
Participatory design in community computing contexts: tales from the field
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Communication functions and the adaptation of design representations in interdisciplinary teams
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
User involvement in e-government development projects
Proceedings of the third Nordic conference on Human-computer interaction
Proceedings of the third Nordic conference on Human-computer interaction
Exploring multimodality in the laboratory and the field
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Collaboration among designers: analysing an activity for system development
Computer Supported Cooperative Work
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
UbiComp in opportunity spaces: challenges for participatory design
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Understanding the work of an HCI practitioner
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Prospecting the Appropriation of the Digital TV in a Brazilian Project
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Obstacles to usability evaluation in practice: a survey of software development organizations
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Prospecting the appropriation of digital TV in a Brazilian project
Computers in Entertainment (CIE) - SPECIAL ISSUE: TV and Video Entertainment Environments
Performative artefacts: users "speaking through" artefacts in collaborative design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Participative design and the challenges of large-scale systems: extending the iterative PD approach
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Design from the everyday: continuously evolving, embedded exploratory prototypes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Navigating the world and learning to like it: mobility training through a pervasive game
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Senior designers: empowering seniors to design enjoyable falls rehabilitation tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Real-use evaluation of effects: emergency departments aiming for 'Warm Hands'
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Dolls as props representing users in design: physical qualities and their application
Proceedings of the 24th Australian Computer-Human Interaction Conference
Journal of Organizational and End User Computing
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
Setting conditions for learning: mediated play and socio-material dialogue
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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The "design collaboratorium" is a new usability practice that has been developed in an action research project between three industrial usability labs and a university. The design collaboratorium has been developed as a reaction to the failing capabilities of classical usability methods to cope with ubiquitous technologies. It has borrowed elements from participatory design and developed them further to become useful in large-scale industrial development organizations. The design collaboratorium will be presented through examples from a joint project: a vision project concerning wastewater treatment technology. In light of the case, we will discuss the philosophy underlying the design collaboratorium in further detail: the collaboration between active participants, the role of design artifacts, and the room as a meeting ground. Finally we lay out the working method and propose directions for future usability competencies.