The design collaboratorium: a place for usability design
ACM Transactions on Computer-Human Interaction (TOCHI)
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
The roaring navigator: a group guide for the zoo with shared auditory landmark display
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
SWAN: System for Wearable Audio Navigation
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
Games for passengers: accounting for motion in location-based applications
Proceedings of the 4th International Conference on Foundations of Digital Games
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Sweep-Shake: finding digital resources in physical environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Pervasive Games: Theory and Design
Pervasive Games: Theory and Design
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Pointing for non-visual orientation and navigation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The influence of angle size in navigation applications using pointing gestures
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Backseat playgrounds: pervasive storytelling in vast location based games
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
A real-world study of an audio-tactile tourist guide
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.