Using while moving: HCI issues in fieldwork environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Tailored audio augmented environments for museums
Proceedings of the 9th international conference on Intelligent user interfaces
Navigation via continuously adapted music
CHI '05 Extended Abstracts on Human Factors in Computing Systems
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
In support of city exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-user interaction in virtual audio spaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Bearing-based selection in mobile spatial interaction
Personal and Ubiquitous Computing
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
DAIS '09 Proceedings of the 9th IFIP WG 6.1 International Conference on Distributed Applications and Interoperable Systems
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
MusicSpace: you "play" the music
ACM SIGGRAPH 2010 Posters
Scanning angles for directional pointing
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
The influence of angle size in navigation applications using pointing gestures
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Navigating the world and learning to like it: mobility training through a pervasive game
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Hearing is believing: evaluating ambient audio for location-based games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Understanding auditory navigation to physical landmarks
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Urban exploration using audio scents
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Auditory display design for exploration in mobile audio-augmented reality
Personal and Ubiquitous Computing
Navigation by pointing to GPS locations
Personal and Ubiquitous Computing
Play it by ear: a case for serendipitous discovery of places with musicons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper, we introduce a shared auditory landmark display which conveys spatial survey knowledge and navigational aid to multiple users. Our guide is situated in a zoo environment, so we use recordings of animal voices to indicate the location of the animal enclosures. Spatial audio manipulates the volume and stereo balance of the sound clips, so that the listener can identify their distance and direction. The system also proactively presents audio clips with detailed information about each animal. To avoid the typical effect of social isolation through audio guides, we use shared audio so that the same sounds will be presented to each user at the same time. We have conducted an initial user study of paired visitors in the zoo to evaluate the usability of the system with positive results. The participants reported that the system is easy to use and has a stimulating influence on the communication between the visitors. As a further result, the study indicates that 'lightweight' navigational aid can be sufficient for wayfinding tasks in certain environments, which provides only the linear distance and direction of the destination.