Musical vs. real world feedback signals
CHI '95 Conference Companion on Human Factors in Computing Systems
Communicating graphical information to blind users using music: the role of context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Navigation via continuously adapted music
CHI '05 Extended Abstracts on Human Factors in Computing Systems
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
The roaring navigator: a group guide for the zoo with shared auditory landmark display
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
A critical evaluation of location based services and their potential
Journal of Location Based Services
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond usability: evaluating emotional response as an integral part of the user experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Sound Moves: iPod Culture and Urban Experience
Sound Moves: iPod Culture and Urban Experience
The aligned rank transform for nonparametric factorial analyses using only anova procedures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Name that tune: musicons as reminders in the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PULSE: an auditory display to provide a social vibe
Proceedings of Interacting with Sound Workshop: Exploring Context-Aware, Local and Social Audio Applications
Foxtrot: a soundtrack for where you are
Proceedings of Interacting with Sound Workshop: Exploring Context-Aware, Local and Social Audio Applications
Hearing is believing: evaluating ambient audio for location-based games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Navigation your way: from spontaneous independent exploration to dynamic social journeys
Personal and Ubiquitous Computing
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Current location-based services (LBS) typically allow users to locate points of interest (POI) in their vicinity but can detract from the user's emotional experience of exploring a new location. In this paper, we examine how cues in the form of popular music (musicons) can emotionally engage users and enhance their experience of discovering nearby POIs serendipitously in unfamiliar places. The primary contribution of this paper is a field study, in which we evaluate the performance and emotional engagement of different types of audio-based cues for directing users' attention to specific POIs. Musicons and mixed-modality cues performed close to visual and speech cues, and significantly better than auditory icons, for POI identification while creating a much more pleasant and engaging user experience. We conclude that cues for POI discovery need not always be as explicit as the baseline visual cues. Indeed, the most challenging cues, auditory icons, led to a heightened sense of autonomy.