Communications of the ACM
Personal and Social Navigation of Information Space
Personal and Social Navigation of Information Space
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Low-Resolution Supplementary Tactile Cues for Navigational Assistance
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Gait phase effects in mobile interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
The friend locator: supporting visitors at large-scale events
Personal and Ubiquitous Computing
It's a long way to Monte Carlo: probabilistic display in GPS navigation
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Acquisition of spatial knowledge in location aware mobile pedestrian navigation systems
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Questions not answers: a novel mobile search technique
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A laboratory evaluation framework for pedestrian navigation devices
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Where do we go from here? An assessment of navigation performance using a compass versus a GPS unit
Cognition, Technology and Work - Special Issue on Human Factors Integration in Defense
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
Using tactons to provide navigation cues in pedestrian situations
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Bearing-based selection in mobile spatial interaction
Personal and Ubiquitous Computing
Nonvisual, Distal Tracking of Mobile Remote Agents in Geosocial Interaction
LoCA '09 Proceedings of the 4th International Symposium on Location and Context Awareness
Sweep-Shake: finding digital resources in physical environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Supporting map-based wayfinding with tactile cues
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Tacticycle: a tactile display for supporting tourists on a bicycle trip
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
SoNavNet: a framework for social navigation networks
Proceedings of the 2009 International Workshop on Location Based Social Networks
Augmented reality target finding based on tactile cues
Proceedings of the 2009 international conference on Multimodal interfaces
Evaluating haptics for information discovery while walking
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
SocialSearchBrowser: a novel mobile search and information discovery tool
Proceedings of the 15th international conference on Intelligent user interfaces
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
The influence of angle size in navigation applications using pointing gestures
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Exploring social context with the wireless rope
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part I
PULSE: the design and evaluation of an auditory display to provide a social vibe
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peg hunting: foraging with macro- and micro-navigation
Proceedings of the 24th Australian Computer-Human Interaction Conference
Investigating and supporting undirected navigation for runners
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Play it by ear: a case for serendipitous discovery of places with musicons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this article, we describe a novel approach to pedestrian navigation using bearing-based haptic feedback. People are guided in the general direction of their destination via a minimal directional cue, but additional exploration is stimulated by varying feedback based on the potential for taking alternative routes. This extreme navigation method removes the complexities of maps and direction following, concentrating on allowing pedestrians to actively explore their surroundings, rather than offering perfect, but passive, turn-by-turn guidance. We simulate and build two mobile prototypes to examine the possible benefits of this approach, then further extend its impact by considering how social media might be incorporated to provide a real-time, dynamically evolving map of physical locations. The successful use of our mobile prototypes is demonstrated in a realistic field trial, and we discuss the results and interesting participant behaviours that were recorded, validating the predictions from their earlier simulation. We continue by simulating the use of publicly posted status updates and pictures as a proxy for location mapping, showing how these methods can produce comparable navigation results to real-world field trials, highlighting their potential as tools for real-world social journeys.