GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Low-Resolution Supplementary Tactile Cues for Navigational Assistance
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Vibrotactile Spatial Acuity on the Torso: Effects of Location and Timing Parameters
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Gait phase effects in mobile interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
The friend locator: supporting visitors at large-scale events
Personal and Ubiquitous Computing
It's a long way to Monte Carlo: probabilistic display in GPS navigation
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
Using tactons to provide navigation cues in pedestrian situations
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Bearing-based selection in mobile spatial interaction
Personal and Ubiquitous Computing
Rendezvousing with location-aware devices: Enhancing social coordination
Interacting with Computers
Mobile map interactions during a rendezvous: exploring the implications of automation
Personal and Ubiquitous Computing
Usability of a mobile, group communication prototype while rendezvousing
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
Exploring social context with the wireless rope
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part I
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Scanning angles for directional pointing
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Pointing for non-visual orientation and navigation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The influence of angle size in navigation applications using pointing gestures
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Guided by touch: tactile pedestrian navigation
Proceedings of the 1st international workshop on Mobile location-based service
A tactile compass for eyes-free pedestrian navigation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
6th senses for everyone!: the value of multimodal feedback in handheld navigation aids
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Tactile feedback for ambient awareness in mobile interactions
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Athletes and street acrobats: designing for play as a community value in parkour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PocketNavigator: studying tactile navigation systems in-situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Tacticycle: supporting exploratory bicycle trips
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Dude, where's my car?: in-situ evaluation of a tactile car finder
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Navigation your way: from spontaneous independent exploration to dynamic social journeys
Personal and Ubiquitous Computing
Navigation by pointing to GPS locations
Personal and Ubiquitous Computing
STRAVIGATION: a vibrotactile mobile navigation for exploration-like sightseeing
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Proximity sensor: privacy-aware location sharing
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Mo!Games: evaluating mobile gestures in the wild
Proceedings of the 15th ACM on International conference on multimodal interaction
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We describe a virtual "tether" for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordination of rendezvous without revealing users' positions. Using accelerometers and magnetometers, combined with GPS positioning and non-visual feedback, users can probe and sense a dynamic virtual object representing the nearest meeting point. The Social Gravity system makes social bonds tangible in a virtual world which is geographically grounded, using haptic feedback to help users rendezvous. We show dynamic navigation using this physical model-based system to be efficient and robust in significant field trials, even in the presence of low-quality positioning. The use of simulators to build models of mobile geolocated systems for pre-validation purposes is discussed, and results compared with those from our trials. Our results show interesting behaviours in the social coordination task, which lead to guidelines for geosocial interaction design. The Social Gravity system proved to be very successful in allowing groups to rendezvous efficiently and simply and can be implemented using only commercially available hardware.