Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sweep-Shake: finding digital resources in physical environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
On the move, wirelessly connected to the world
Communications of the ACM
Pointing for non-visual orientation and navigation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A tactile compass for eyes-free pedestrian navigation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
NaviRadar: a novel tactile information display for pedestrian navigation
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
PocketNavigator: studying tactile navigation systems in-situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guiding tourists through haptic interaction: vibration feedback in the lund time machine
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
My App is an Experiment: Experience from User Studies in Mobile App Stores
International Journal of Mobile Human Computer Interaction
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We present an in-the-large, in-situ study of a "car finder" application for mobile phones. The interface is an instance of the magic wand metaphor, i.e. the mobile phone vibrates when it points in the direction of the stored location (e.g. the car). The rationale of using tactile feedback is that visual interfaces may not be ideal when the application is used on the move, since its users may easily become distracted. To investigate if users would use tactile feedback and whether it can lower distraction and is accepted, we published the application for free on Google Play. We collected anonymous usage data between July 2011 and July 2012. We provide evidence that tactile feedback was used about half of the time and can lower the users' distraction.