Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Tactual Displays for Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
Mobile navigation support for pedestrians: can it work and does it pay off?
interactions - Gadgets '06
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting map-based wayfinding with tactile cues
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Crosstrainer: testing the use of multimodal interfaces in situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Field-Based Validation of a Tactile Navigation Device
IEEE Transactions on Haptics
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
PocketNavigator: vibro-tactile waypoint navigation for everyday mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
On the move, wirelessly connected to the world
Communications of the ACM
The influence of angle size in navigation applications using pointing gestures
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
A comparison of two wearable tactile interfaces with a complementary display in two orientations
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tactile compass for eyes-free pedestrian navigation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
NaviRadar: a novel tactile information display for pedestrian navigation
Proceedings of the 24th annual ACM symposium on User interface software and technology
6th senses for everyone!: the value of multimodal feedback in handheld navigation aids
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Hit it!: an apparatus for upscaling mobile HCI studies
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Dude, where's my car?: in-situ evaluation of a tactile car finder
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
App stores: external validity for mobile HCI
interactions
Performance effects of multi-sensory displays in virtual teleoperation environments
Proceedings of the 1st symposium on Spatial user interaction
Hi-index | 0.01 |
In this paper, we report about a large-scale in-situ study of tactile feedback for pedestrian navigation systems. Recent advances in smartphone technology have enabled a number of interaction techniques for smartphone that use tactile feedback to deliver navigation information. The aim is to enable eyes-free usage and avoid distracting the user from the environment. Field studies where participants had to fulfill given navigation tasks, have found these techniques to be efficient and beneficial in terms of distraction. But it is not yet clear whether these findings will replicate in in-situ usage. We, therefore, developed a Google Maps-like navigation application that incorporates interaction techniques proposed in previous work. The application was published for free on the Android Market and so people were able to use it as a navigation system in their everyday life. The data collected through anonymous monitoring suggests that tactile feedback is successfully adopted in one third of all trips and has positive effects on the user's level of distraction.