Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting ethnographic studies of ubiquitous computing in the wild
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cellular Census: Explorations in Urban Data Collection
IEEE Pervasive Computing
Shapewriter on the iphone: from the laboratory to the real world
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Adapting ubicomp software and its evaluation
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Finding Cohesive Subgroups and Relevant Members in the Nokia Friend View Mobile Social Network
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
Using location, bearing and motion data to filter video and system logs
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Instrumenting the city: developing methods for observing and understanding the digital cityscape
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Planet-scale human mobility measurement
Proceedings of the 2nd ACM International Workshop on Hot Topics in Planet-scale Measurement
PocketNavigator: vibro-tactile waypoint navigation for everyday mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Experiments in the wild: public evaluation of off-screen visualizations in the Android market
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing stories "in the wild": a mobile storytelling case study
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2nd international workshop on Research in the large
Face to face makes a difference: recommendation practices of users of mobile services
Proceedings of the 2nd international workshop on Research in the large
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Release your app on Sunday eve: finding the best time to deploy apps
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
A hybrid mass participation approach to mobile software trials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PocketNavigator: studying tactile navigation systems in-situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hit it!: an apparatus for upscaling mobile HCI studies
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing application stores for public display networks
Proceedings of the 2012 International Symposium on Pervasive Displays
Studying the Elusive Experience in Pervasive Games
Simulation and Gaming
Looking ahead: how field trials can work in iterative and exploratory design of ubicomp systems
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Dude, where's my car?: in-situ evaluation of a tactile car finder
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
MoCCha: a mobile campus app for analyzing user behavior in the field
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
App stores: external validity for mobile HCI
interactions
A Comparison of Distribution Channels for Large-Scale Deployments of iOS Applications
International Journal of Mobile Human Computer Interaction
International Journal of Mobile Human Computer Interaction
International Journal of Mobile Human Computer Interaction
Experimenting Through Mobile 'Apps' and 'App Stores'
International Journal of Mobile Human Computer Interaction
My App is an Experiment: Experience from User Studies in Mobile App Stores
International Journal of Mobile Human Computer Interaction
Categorised ethical guidelines for large scale mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analysing user behaviour through dynamic population models
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Upright or sideways?: analysis of smartphone postures in the wild
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Informing future design via large-scale research methods and big data
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Many studies of ubiquitous computing systems involve deploying a system to a group of users who will be studied through direct observation, interviews and the gathering of system log data. However, such studies are often limited in the number of participants and duration of the trial, particularly if the researchers are providing the participants with hardware. Apple's App Store and similar application repositories have become popular with smartphone users, yet few ubiquitous computing studies have yet utilised these distribution mechanisms. We describe our experiences of running a very large scale trial where such a distribution model is used to recruit thousands of users for a mobile system trial that can be run continuously with no constrained end date. We explain how we conducted such a trial, covering issues such as data logging and interviewing users based in several different continents. Benefits and potential shortcomings of running a trial in this way are discussed and we offer guidance on ways to help manage a large and disparate user-base using in-application feedback measures and web-based social networking applications. We describe how, through these methods, we were able to further the development of a piece of ubiquitous computing software through user-informed design on a mass scale.