Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transforming the social networking experience with sensing presence from mobile phones
Proceedings of the 6th ACM conference on Embedded network sensor systems
A survey of platforms for mobile networks research
ACM SIGMOBILE Mobile Computing and Communications Review
Finding Cohesive Subgroups and Relevant Members in the Nokia Friend View Mobile Social Network
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
The Ethics of Internet Research: A Rhetorical, Case-Based Process
The Ethics of Internet Research: A Rhetorical, Case-Based Process
Proceedings of the 8th international conference on Mobile systems, applications, and services
The challenges in large-scale smartphone user studies
Proceedings of the 2nd ACM International Workshop on Hot Topics in Planet-scale Measurement
AppAware: which mobile applications are hot?
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Proceedings of the 13th international conference on Ubiquitous computing
A hybrid mass participation approach to mobile software trials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Categorised ethical guidelines for large scale mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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When conducting mass participation trials on Apple iOS devices researchers are forced to make a choice between using the Apple App Store or third party software repositories. In order to inform this choice, this paper describes a sample application that was released via both methods along with comparison of user demographics and engagement. The contents of these repositories are examined and compared, and statistics are presented highlighting the number of times the application was downloaded and the user retention experienced with each. The results are presented and the relative merits of each distribution method discussed to allow researchers to make a more informed choice. Results include that the application distributed via third party repository received ten times more downloads than the App Store application and that users recruited via the repository consistently used the application more.