Usability engineering at a discount
Proceedings of the third international conference on human-computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.)
Faltering from ethnography to design
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Bringing design to software
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Creating Experiences with Wearable Computing
IEEE Pervasive Computing
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Aware Home: A Living Laboratory for Ubiquitous Computing Research
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Toward a Framework for Evaluating Ubiquitous Computing Applications
IEEE Pervasive Computing
Cultural probes and the value of uncertainty
interactions - Funology
Domestic Routines and Design for the Home
Computer Supported Cooperative Work
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Digital Family Portrait Field Trial: Support for Aging in Place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
interactions - The art of prototyping
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collective creation and sense-making of mobile media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Using a live-in laboratory for ubiquitous computing research
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
No more SMS from Jesus: ubicomp, religion and techno-spiritual practices
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
From spaces to places: emerging contexts in mobile privacy
Proceedings of the 11th international conference on Ubiquitous computing
Experiences of participatory sensing in the wild
Proceedings of the 11th international conference on Ubiquitous computing
Enhancing learning: a study of how mobile devices can facilitate sensemaking
Personal and Ubiquitous Computing
A closer look at recognition-based graphical passwords on mobile devices
Proceedings of the Sixth Symposium on Usable Privacy and Security
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Ubicomp to the masses: a large-scale study of two tangible interfaces for download
Proceedings of the 12th ACM international conference on Ubiquitous computing
GIScience'10 Proceedings of the 6th international conference on Geographic information science
EURASIP Journal on Wireless Communications and Networking - Special issue on advances in quality and performance assessment for future wireless communication services
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate technologies for health behavior change in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
StoryCrate: tabletop storyboarding for live film production
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A hybrid mass participation approach to mobile software trials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Looking ahead: how field trials can work in iterative and exploratory design of ubicomp systems
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Mobile augmented reality: exploring design and prototyping techniques
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
A Comparison of Distribution Channels for Large-Scale Deployments of iOS Applications
International Journal of Mobile Human Computer Interaction
Experimenting Through Mobile 'Apps' and 'App Stores'
International Journal of Mobile Human Computer Interaction
Leaving the wild: lessons from community technology handovers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introduction to the Special Issue of “The Turn to The Wild”
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Wild in the Laboratory: A Discussion of Plans and Situated Actions
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context of use. In-situ studies are good at demonstrating how people appropriate technologies in their intended setting, but are expensive and difficult to conduct. Here, we show how they can be used more productively in the design process. A mobile learning device was developed to support teams of students carrying out scientific inquiry in the field. An initial in-situ study showed it was not used in the way envisioned. A contextualized analysis led to a comprehensive understanding of the user experience, usability and context of use, leading to a substantial redesign. A second in-situ study showed a big improvement in device usability and collaborative learning. We discuss the findings and conclude how in-situ studies can play an important role in the design and evaluation of Ubicomp applications and user experiences.