Augmenting reality: adding computational dimensions to paper
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Guerrilla HCI: using discount usability engineering to penetrate the intimidation barrier
Cost-justifying usability
Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for rapid evaluation of prototypes with augmented reality
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Handheld Usability
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the handheld maritime communicator
Proceedings of the 2003 conference on Designing for user experiences
Proceedings of the third Nordic conference on Human-computer interaction
Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Mobile Interaction Design
Holding hands over a distance: technology probes in an intimate, mobile context
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Developing design guidelines for context-aware mobile applications
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Fun and usable: augmented reality instructions in a hospital setting
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
IEEE Transactions on Visualization and Computer Graphics
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
User needs and design guidelines for mobile services for sharing digital life memories
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Journal of Location Based Services
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Augmented reality to enhance visitors experience in a digital zoo
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Mobile augmented reality: video prototyping
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Research methods in Mobile HCI: trends and opportunities
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Early perceptions of an augmented home
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Hi-index | 0.00 |
As mobile devices are enhanced with more sensors, powerful embedded cameras, and increased processing power and features, new user experiences become possible. A good example is the recent emergence of Augmented Reality (AR) applications that are designed for personal use while people are on-the-go. However, designing effective and usable AR experiences for mobile devices poses challenges for the design process. In this paper we outline reasons why simulating a compelling, mobile AR experience with sufficient veracity for effective formative design is a challenge, and present our work on prototyping and evaluation techniques for mobile AR. An experiment within the context of an ongoing design project (Friend Radar) is presented along with resulting findings and guidelines. We reflect on the benefits and drawbacks of low, mixed and high fidelity prototypes for mobile AR by framing them into a set of analytic categories extracted from the existing literature on prototyping and design.