Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Efficient Annotation Visualization Using Distinctive Features
Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
International Journal of Computer Games Technology
A context-aware adaptation system for spatial augmented reality
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
Wearable mobile augmented reality: evaluating outdoor user experience
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Evaluation of human-computer interface for optical see-through augmented reality system
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Usability evaluation of augmented reality systems
Intelligent Decision Technologies - Special issue on Multimedia/Multimodal Human-Computer Interaction in Knowledge-based Environments
User evaluation of mobile augmented reality scenarios
Journal of Ambient Intelligence and Smart Environments
Mobile augmented reality: exploring design and prototyping techniques
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Personal and Ubiquitous Computing
pARnorama: 360 degree interactive video for augmented reality prototyping
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality is one such emerging technology. We propose a usability engineering approach that employs user-based studies to inform design, by iteratively inserting a series of user-based studies into a traditional usability engineering lifecycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor augmented reality settings and to derive implications for design in outdoor augmented reality. We also describe "lessons learned from our experiences conducting user-based studies as part of the design process.