Using video in the BNR usability lab
ACM SIGCHI Bulletin
Usability inspection methods
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Managing latency in complex augmented reality systems
Proceedings of the 1997 symposium on Interactive 3D graphics
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Usability Engineering
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Integrating Virtual and Augmented Realities in an Outdoor Application
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Real Time Tomographic Reflection: Phantoms for Calibration and Biopsy
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Current Status of the Varioscope AR, a Head-Mounted Operating Microscope for Computer-Aided Surgery
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Interactive augmented reality
User Evaluation of Augmented Reality Systems
IV '03 Proceedings of the Seventh International Conference on Information Visualization
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Video See-Through AR on Consumer Cell-Phones
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Modern approaches to augmented reality
ACM SIGGRAPH 2006 Courses
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
IEEE Transactions on Visualization and Computer Graphics
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
A head-mounted three dimensional display
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
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Augmented Reality is a technological area that has met with significant growth in our times and its applications cover an ever increasing range of everyday life activities. Despite the rapid development of Augmented Reality technology, not much attention has been given to the important aspect of system's interface usability. To date, some of the methods used in the assessment of common software applications are also employed in the limited number of studies regarding the usability assessment of Augmented Reality systems. In this paper, we investigate the issue of usability evaluation of Augmented Reality systems and we discuss the use of the assessment methods currently employed for traditional applications. Furthermore, we present and discuss issues that arise from their employment in the assessment of Augmented Reality systems and possible ways to overcome these issues.