ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
The Tinmith system: demonstrating new techniques for mobile augmented reality modelling
AUIC '02 Proceedings of the Third Australasian conference on User interfaces - Volume 7
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
ACSW Frontiers '03 Proceedings of the Australasian information security workshop conference on ACSW frontiers 2003 - Volume 21
An Object-Oriented Software Architecture for 3D Mixed Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Possession techniques for interaction in real-time strategy augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Usability evaluation of augmented reality systems
Intelligent Decision Technologies - Special issue on Multimedia/Multimodal Human-Computer Interaction in Knowledge-based Environments
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Vision-based tracking systems have advantages for augmented reality (AR) applications. Their registration can be very accurate, and there is no delay between the motions of real and virtual scene elements. However, vision-based tracking often suffers ...