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This paper presents the design and implementation issues associated with the development of a mobile device for the ARCHEOGUIDE project. We describe general and application specific design goals as well as the technical requirements the implementation is based upon. Since speed is crucial for an interactive application we provide a survey of mobile and wearable computing equipment especially considering performance aspects. A detailed overview of available hardware components follows. We describe the decisions made during prototype development and present the final result --- a mobile unit for outdoor Augmented Reality tours in cultural-heritage sites. Finally we discuss the experiences we made using the system during a first trials phase at ancient Olympia in Greece.