The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
Location based applications for mobile augmented reality
AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
Developing a location based tourist guide application
ACSW Frontiers '03 Proceedings of the Australasian information security workshop conference on ACSW frontiers 2003 - Volume 21
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
Augmented reality with large 3D models on a PDA: implementation, performance and use experiences
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Location-aware visualization of VRML models in GPS-based mobile guides
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Accuracy characterization for metropolitan-scale Wi-Fi localization
Proceedings of the 3rd international conference on Mobile systems, applications, and services
'Location is not enough!': an Empirical Study of Location-Awareness in Mobile Collaboration
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Mental vision: a computer graphics teaching platform
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
6th Sense--- Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
Human Machine Interaction
A differential GPS carrier phase technique for precision outdoor AR tracking
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
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We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within a known internet wireless area. Our equipment weights less than 1 Pound (0.45 Kilos). The information visualized on the mobile device could be sent on-demand from a remote server and realtime rendered onboard.We present our PDA-based platform as a valid alternative to use in wearable MR contexts under less mobility and encumbering constraints: our approach eliminates the typical backpack with a laptop, a GPS antenna and a heavy HMD usually required in this cases. A discussion about our results and user experiences with our approach using a handheld for 3D rendering is presented as well.