First Person Indoor/Outdoor Augmented Reality Application: ARQuake

  • Authors:
  • Bruce Thomas;Ben Close;John Donoghue;John Squires;Phillip De Bondi;Wayne Piekarski

  • Affiliations:
  • Wearable Computer Laboratory, School of Computer and Information Science, University of South Australia, Mawson Lakes, South Australia;Wearable Computer Laboratory, School of Computer and Information Science, University of South Australia, Mawson Lakes, South Australia;Wearable Computer Laboratory, School of Computer and Information Science, University of South Australia, Mawson Lakes, South Australia;Wearable Computer Laboratory, School of Computer and Information Science, University of South Australia, Mawson Lakes, South Australia;Wearable Computer Laboratory, School of Computer and Information Science, University of South Australia, Mawson Lakes, South Australia;Wearable Computer Laboratory, School of Computer and Information Science, University of South Australia, Mawson Lakes, South Australia

  • Venue:
  • Personal and Ubiquitous Computing
  • Year:
  • 2002

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Abstract

This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost, moderately accurate six degrees of freedom tracking system based on GPS, digital compass, and fiducial vision-based tracking. Usability issues such as monster selection, colour, input devices, and multi-person collaboration are discussed.