A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Realtime Personal Positioning System for Wearable Computers
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Indoor Navigation Using a Diverse Set of Cheap, Wearable Sensors
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Vision-Based Pose Computation: Robust and Accurate Augmented Reality Tracking
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Integrating Virtual and Augmented Realities in an Outdoor Application
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Citywide: Supporting Interactive Digital Experiences Across Physical Space
Personal and Ubiquitous Computing
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
A Wearable Mixed Reality with an On-Board Projector
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Personal and Ubiquitous Computing
Augmented Reality Chinese Checkers
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Moving with the times: IT research and the boundaries of CSCW
Computer Supported Cooperative Work
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Pervasive games in a mote-enabled virtual world using tuple space middleware
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Save 'Em: physical gameplay using augmented reality techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Personal and Ubiquitous Computing
Vision-based 3D finger interactions for mixed reality games with physics simulation
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Flying cake: Augmented game on mobile devices
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
An augmented reality weather system
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Photogeist: an augmented reality photography game
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Human Machine Interaction
Technical Section: Annotation in outdoor augmented reality
Computers and Graphics
Rolling and shooting: two augmented reality games
CHI '10 Extended Abstracts on Human Factors in Computing Systems
User studies of a multiplayer first person shooting game with tangible and physical interaction
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
THEEMPA: simple AR games using layar
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Out of the cube: augmented Rubik's cube
International Journal of Computer Games Technology
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
An initialization tool for installing visual markers in wearable augmented reality
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Image texts-based navigation for augmented game
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Interactive augmented experiences for cultural historical events
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Wearable mixed reality system In less than 1 pound
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
A framework for usability evaluation of mobile mixed reality games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Exploiting ambient illumination to locate and recognise user behaviour in enclosed environments
Personal and Ubiquitous Computing
Hi-index | 0.00 |
This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost, moderately accurate six degrees of freedom tracking system based on GPS, digital compass, and fiducial vision-based tracking. Usability issues such as monster selection, colour, input devices, and multi-person collaboration are discussed.