First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
UMAR: Ubiquitous Mobile Augmented Reality
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Mobile phone based AR scene assembly
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
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Augmented Reality (AR) Games have been investigated for several years, but have only been deployed by the research community and in special installations. However, the advent of inexpensive phones and PDAs with sophisticated sensor and graphics hardware allows AR games to reach a much broader audience. For developers to quickly deploy AR games, they will need tools to abstract much of the difficult work away. We investigate on such tool, Layar, a geotagging system, in this paper. While no games have been published using Layar to date, it provides a rich set of AR tagging tools. We explore the possible scope of games designed with Layar, and present an implementation. Recommendations for AR toolkit designers are presented in the discussion.