THEEMPA: simple AR games using layar

  • Authors:
  • Farjana Z. Eishita;Kevin G. Stanley

  • Affiliations:
  • University of Saskatchewan, Saskatoon, SK, Canada;University of Saskatchewan, Saskatoon, SK, Canada

  • Venue:
  • Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
  • Year:
  • 2010

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Abstract

Augmented Reality (AR) Games have been investigated for several years, but have only been deployed by the research community and in special installations. However, the advent of inexpensive phones and PDAs with sophisticated sensor and graphics hardware allows AR games to reach a much broader audience. For developers to quickly deploy AR games, they will need tools to abstract much of the difficult work away. We investigate on such tool, Layar, a geotagging system, in this paper. While no games have been published using Layar to date, it provides a rich set of AR tagging tools. We explore the possible scope of games designed with Layar, and present an implementation. Recommendations for AR toolkit designers are presented in the discussion.