3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Augmented Reality Camera Tracking with Homographies
IEEE Computer Graphics and Applications
Personal Contextual Awareness through Visual Focus
IEEE Intelligent Systems
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Enabling a Continuum of Virtual Environment Experiences
IEEE Computer Graphics and Applications
Augmented reality for manufacturing planning
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The virtual showcase as a new platform for augmented reality digital storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Visualising class cohesion with virtual worlds
APVis '03 Proceedings of the Asia-Pacific symposium on Information visualisation - Volume 24
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Visual registration for unprepared augmented reality environments
Personal and Ubiquitous Computing
A real-time tracker for markerless augmented reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Case Studies in Application of Augmented Reality in Future Media Production
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
ICEC '03 Proceedings of the second international conference on Entertainment computing
Little red: storytelling in mixed reality
ACM SIGGRAPH 2003 Sketches & Applications
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Designing an augmented reality board game with children: the battleboard 3D experience
Proceedings of the 2004 conference on Interaction design and children: building a community
An interactive 3D exploration narrative interface for storytelling
Proceedings of the 2004 conference on Interaction design and children: building a community
System and interface framework for SCAPE as a collaborative infrastructure
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
Personal and Ubiquitous Computing
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
"living-room": interactive, space-oriented augmented reality
Proceedings of the 12th annual ACM international conference on Multimedia
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Language-support system using character recognition
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Occlusion based interaction methods for tangible augmented reality environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Magic Story Cube: an interactive tangible interface for storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
AMMP-Vis: a collaborative virtual environment for molecular modeling
Proceedings of the ACM symposium on Virtual reality software and technology
Human performance in space telerobotic manipulation
Proceedings of the ACM symposium on Virtual reality software and technology
Evaluation of Mixed-Space Collaboration
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Real-Time Markerless Tracking for Augmented Reality: The Virtual Visual Servoing Framework
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Possession techniques for interaction in real-time strategy augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the 1st international conference on Tangible and embedded interaction
Spatial sound localization in an augmented reality environment
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Robot expressionism through cartooning
Proceedings of the ACM/IEEE international conference on Human-robot interaction
The mixed reality book: a new multimedia reading experience
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Development of an augmented reality game by extendinga 3D authoring system
Proceedings of the international conference on Advances in computer entertainment technology
Mechanisms for multimodality: taking fiction to another dimension
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Augmented reality and applications for assistive technology
Proceedings of the 1st international convention on Rehabilitation engineering & assistive technology: in conjunction with 1st Tan Tock Seng Hospital Neurorehabilitation Meeting
Tangible menus and interaction trays: core tangibles for common physical/digital activities
Proceedings of the 2nd international conference on Tangible and embedded interaction
A study on a flight display using retro-reflective projection technology and a propeller
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The evaluation of ARCO: a lesson in curatorial competence and intuition with new technology
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Modulating Real Object Stiffness for Haptic Augmented Reality
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Vision-based 3D finger interactions for mixed reality games with physics simulation
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Real binoculars with virtual functions for mixed environments
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Using augmented reality to promote an understanding of materials science to school children
ACM SIGGRAPH ASIA 2008 educators programme
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Transitional interface: concept, issues and framework
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
User experience and acceptance of a mixed reality system in a naturalistic setting - a case study
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Human-Centered Development of an AR Handheld Display
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Immersive authoring of Tangible Augmented Reality content: A user study
Journal of Visual Languages and Computing
Collaborative augmented reality for inorganic chemistry education
EE'08 Proceedings of the 5th WSEAS/IASME international conference on Engineering education
The design of a mixed-reality book: Is it still a real book?
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Survey on Collaborative AR for Multi-user in Urban Studies and Planning
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Marker-Less Tracking for Multi-layer Authoring in AR Books
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Haptic augmented reality: Taxonomy and an example of stiffness modulation
Presence: Teleoperators and Virtual Environments
Souvenirs du monde des montagnes
ACM SIGGRAPH 2009 Art Gallery
A vision-based system for display interaction
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Camera-based interactions for augmented reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Creating 3D E-books with ARBookCreator
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Mixed Reality Book: A Visualization Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Collaborative Augmented Reality: Multi-user Interaction in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
An approach for enabling the use of immersive virtual reality in desktop hybrid interfaces
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
CRISTAL: a collaborative home media and device controller based on a multi-touch display
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
SequenceBook: interactive paper book capable of changing the storylines by shuffling pages
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
CESUE: a cooking education system in ubiHome environment
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
An observational study of children interacting with an augmented story book
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Zooming interfaces for augmented reality browsers
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Designing interactive presentation systems for classrooms
Proceedings of the 28th ACM International Conference on Design of Communication
Adaptive threshold algorithm for multi-marker augmented reality system
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Digilog miniature: real-time, immersive, and interactive AR on miniatures
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Using AR for real-time crosscheck of ventilator ducts at worksite
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
THEEMPA: simple AR games using layar
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Augmented he-book: a multimedia based extension to support immersive reading experience
AIS'11 Proceedings of the Second international conference on Autonomous and intelligent systems
Connected sketchbook: linking digital files to physical pages
Procedings of the Second Conference on Creativity and Innovation in Design
dMarkers: ubiquitous dynamic makers for augmented reality
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Cluster tagging: robust fiducial tracking for smart environments
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
VISUAL'05 Proceedings of the 8th international conference on Visual Information and Information Systems
Jittering reduction in marker-based augmented reality systems
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Exploring human-robot interaction through telepresence board games
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Evaluating the usability of an augmented reality based educational application
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Designing interactions for augmented reality based educational contents
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Evaluating 'tangible pasts': a mixed reality application for cultural heritage
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Hybrid document matching method for page identification of digilog books
Transactions on Edutainment VIII
Markerless visual tracking for augmented books
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
A component-based authoring environment for creating multimedia-rich mixed reality
EGMM'04 Proceedings of the Seventh Eurographics conference on Multimedia
Exploring the design of hybrid interfaces for augmented posters in public spaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Wrapping up LinguaBytes, for now
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Bridging book: a not-so-electronic children's picturebook
Proceedings of the 12th International Conference on Interaction Design and Children
Bridging books: the printed book as a support for digital experiences
Proceedings of the 12th International Conference on Interaction Design and Children
Mobile haptic e-book system to support 3D immersive reading in ubiquitous environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A psychological perspective on augmented reality in the mathematics classroom
Computers & Education
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
Theatre Engine: Integrating mobile devices with live theater
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Augmented interaction with physical books in an Ambient Intelligence learning environment
Multimedia Tools and Applications
AR Lamp: interactions on projection-based augmented reality for interactive learning
Proceedings of the 19th international conference on Intelligent User Interfaces
Survey Representing information - Classifying the Augmented Reality presentation space
Computers and Graphics
Exploring distant objects with augmented reality
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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The MagicBook project is an early attempt to explore how we can use a physical object to smoothly transport users between reality and virtuality. Young children often fantasize about flying into the pages of a fairy tale and becoming part of the story. The MagicBook project makes this fantasy a reality using a normal book as the main interface object. People can turn the pages of the book, look at the pictures, and read the text without any additional technology. However, if a person looks at the pages through an augmented reality display, they see 3D virtual models appearing out of the pages. The models appear attached to the real page so users can see the augmented reality scene from any perspective by moving themselves or the book. The virtual content can be any size and is animated, so the augmented reality view is an enhanced version of a traditional 3D pop-up book.