Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Virtual object manipulation using a mobile phone
Proceedings of the 2005 international conference on Augmented tele-existence
Target acquisition with camera phones when used as magic lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Move the couch where?": developing an augmented reality multimodal interface
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A conceptual framework for camera phone-based interaction techniques
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Proceeding of the 16th International Academic MindTrek Conference
Player control in a real-time mobile augmented reality game
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based on using only the camera as input device, so that users can interact with 3D content of the application by gesturing with camera movements. With two test applications, we have identified several camera-based interaction techniques that work well with interactive augmented reality 3D content and are intuitive to use and reliable to detect. The test applications are interesting also in their own right, demonstrating technical features such as markerless tracking as well as mobile phone implementation.