Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 9th annual ACM symposium on User interface software and technology
“Making place” to make IT work: empirical explorations of HCI for mobile CSCW
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Something from nothing: augmenting a paper-based work practice via multimodal interaction
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Augmented reality with large 3D models on a PDA: implementation, performance and use experiences
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Localisation and Interaction for Augmented Maps
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Marked-up maps: combining paper maps and electronic information resources
Personal and Ubiquitous Computing
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile phone based AR scene assembly
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Navigating on handheld displays: Dynamic versus static peephole navigation
ACM Transactions on Computer-Human Interaction (TOCHI)
A report on the crossmedia game epidemic menace
Computers in Entertainment (CIE) - Interactive entertainment
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment (CIE) - Interactive entertainment
Map navigation with mobile devices: virtual versus physical movement with and without visual context
Proceedings of the 9th international conference on Multimodal interfaces
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target acquisition with camera phones when used as magic lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peephole pointing: modeling acquisition of dynamically revealed targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pose tracking from natural features on mobile phones
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Camera-based interactions for augmented reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Embedded media markers: marks on paper that signify associated media
Proceedings of the 15th international conference on Intelligent user interfaces
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of an off-screen visualization for magic lens and dynamic peephole interfaces
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Visualization of off-screen objects in mobile augmented reality
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
On the move, wirelessly connected to the world
Communications of the ACM
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Who's that girl? handheld augmented reality for printed photo books
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Acquisition of dynamically revealed multimodal targets
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Open-ended art environments motivate participation
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Comparative evaluation of interfaces for presenting location-based information on mobile devices
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Herding nerds on your table: NerdHerder, a mobile augmented reality game
CHI '12 Extended Abstracts on Human Factors in Computing Systems
User evaluation of mobile augmented reality scenarios
Journal of Ambient Intelligence and Smart Environments
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Personal and Ubiquitous Computing
International Journal of Mobile and Blended Learning
Designing on-site: Facilitating participatory contextual architecture with mobile phones
Pervasive and Mobile Computing
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
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We present findings from field trials of MapLens, a mobile augmented reality (AR) map using a magic lens over a paper map. Twenty-six participants used MapLens to play a location-based game in a city centre. Comparisons to a group of 11 users with a standard 2D mobile map uncover phenomena that arise uniquely when interacting with AR features in the wild. The main finding is that AR features facilitate place-making by creating a constant need for referencing to the physical, and in that it allows for ease of bodily configurations for the group, encourages establishment of common ground, and thereby invites discussion, negotiation and public problem-solving. The main potential of AR maps lies in their use as a collaborative tool.