Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tracking requirements for augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Cognitive issues in virtual reality
Virtual environments and advanced interface design
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
Methods to support human-centred design
International Journal of Human-Computer Studies
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Internet GIS: Distributed Geographic Information Services for the Internet and Wireless Networks
Internet GIS: Distributed Geographic Information Services for the Internet and Wireless Networks
User needs for location-aware mobile services
Personal and Ubiquitous Computing
Realizing the full potential of virtual reality: human factors issues that could stand in the way
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
The Importance of Being Mobile: Some Social Consequences of Wearable Augmented Reality Systems
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Interactive augmented reality
Finding meaningful uses for context-aware technologies: the humanistic research strategy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolkit for user-created augmented reality games
MUM '06 Proceedings of the 5th international conference on Mobile and ubiquitous multimedia
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
IEEE Transactions on Visualization and Computer Graphics
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Understanding privacy regulation in ubicomp interactions
Personal and Ubiquitous Computing
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MR-Mirror: A Complex of Real and Virtual Mirrors
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Impact of item density on the utility of visual context in magic lens interactions
Personal and Ubiquitous Computing
User expectations for mobile mixed reality services: an initial user study
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Online user survey on current mobile augmented reality applications
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Ambient Intelligence: A New Multidisciplinary Paradigm
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceeding of the 16th International Academic MindTrek Conference
The visually pervasive augmented world
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Early perceptions of an augmented home
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Mobile augmented reality based context-aware library management system
Expert Systems with Applications: An International Journal
Hi-index | 0.00 |
The technical enablers for mobile augmented reality (MAR) are becoming robust enough to allow the development of MAR services that are truly valuable for consumers. Such services would provide a novel interface to the ubiquitous digital information in the physical world, hence serving in great variety of contexts and everyday human activities. To ensure the acceptance and success of future MAR services, their development should be based on knowledge about potential end users' expectations and requirements. We conducted 16 semi-structured interview sessions with 28 participants in shopping centres, which can be considered as a fruitful context for MAR services. We aimed to elicit new knowledge about (1) the characteristics of the expected user experience and (2) central user requirements related to MAR in such a context. From a pragmatic viewpoint, the participants expected MAR services to catalyse their sense of efficiency, empower them with novel context-sensitive and proactive functionalities and raise their awareness of the information related to their surroundings with an intuitive interface. Emotionally, MAR services were expected to offer stimulating and pleasant experiences, such as playfulness, inspiration, liveliness, collectivity and surprise. The user experience categories and user requirements that were identified can serve as targets for the design of user experience of future MAR services.