Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Annotating the real world with knowledge-based graphics on a see-through head-mounted display
Proceedings of the conference on Graphics interface '92
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Using subjective views to enhance 3D applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Collaborative augmented reality: exploring dynamical systems
VIS '97 Proceedings of the 8th conference on Visualization '97
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Distributed Open Inventor: a practical approach to distributed 3D graphics
Proceedings of the ACM symposium on Virtual reality software and technology
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
Single display privacyware: augmenting public displays with private information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for rapid evaluation of prototypes with augmented reality
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Mobile Collaborative Augmented Reality: The Augmented Stroll
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Notational Support for the Design of Augmented Reality Systems
DSV-IS '02 Proceedings of the 9th International Workshop on Interactive Systems. Design, Specification, and Verification
Jeu et Réalité Mixte: retours d'expérience
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Augmented Reality Kanji Learning
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Augmented Reality Chinese Checkers
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
CamBall: augmented networked table tennis played with real rackets
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
ART: augmented reality table for interactive trading card game
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
MonkeyBridge: autonomous agents in augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Game space design foundations for trans-reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
An exploration from virtual to augmented reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Remote augmented reality for multiple players over network
Proceedings of the international conference on Advances in computer entertainment technology
Flying cake: Augmented game on mobile devices
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Human Machine Interaction
Augmented galaga on mobile devices
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Layered multiple displays for immersive and interactive digital contents
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Study on synchronously driving control system of linear move irrigator
HPCA'09 Proceedings of the Second international conference on High Performance Computing and Applications
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Interaction between real and virtual humans: playing checkers
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Personal and Ubiquitous Computing
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