Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Stage: A Location-Based Karaoke System
IEEE MultiMedia
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Computer vision for computer games
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
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As information technologies have been highly developed, mobile games are also becoming popular and splendid. However, the interface between human and computer has hardly changed and users can not operate mobile games exactly what they need due to the small buttons and small screen. In this paper, we present a new intuitive and interactive interface for mobile games using computer vision techniques optimized for low-performance mobile devices. It can track hand locations to interact with a cyber pet dog and execute several menus to give a command to mobile pet game. We use a HSI skin-color model and a CAMShift algorithm, which are adequate for the performance of mobile devices, in order to find the accurate hand location. And we use the Behavior-based AI method drawn from ethology to generate several actions of the pet dog.