Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The SCHEME programming language
The SCHEME programming language
Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive simulation in a multi-person virtual world
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
A head-mounted three dimensional display
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
The out of box experience: lessons learned creating compelling VRML 2.0 content
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Future directions in visual display systems
ACM SIGGRAPH Computer Graphics
Interactive display of very large textures
Proceedings of the conference on Visualization '98
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Software engineering for safety: a roadmap
Proceedings of the Conference on The Future of Software Engineering
Proceedings of the third international conference on Collaborative virtual environments
Guest Editors' Introduction: Computer Animation for Virtual Humans
IEEE Computer Graphics and Applications
Creating Broadcast Interactive Drama in an NVE
IEEE Computer Graphics and Applications
Using Immersive Virtual Environments for Certification
IEEE Software
Real and illusory interactions enhance presence in virtual environments
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Integrating 2-D video actors into 2-D augmented-reality systems
Presence: Teleoperators and Virtual Environments - Mixed reality
Towards virtual reality for the masses: 10 years of research at Disney's VR studio
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Beyond task completion: evaluation of affective components of use
The human-computer interaction handbook
Interval scripts: a programming paradigm for interactive environments and agents
Personal and Ubiquitous Computing
A group game played in interactive virtual space: design and evaluation
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Towards autonomous characters for interactive media
Intelligent agents for mobile and virtual media
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Building a massively multiplayer game for the million: Disney's Toontown Online
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Presence as experience: film informing ways of staying there
Presence: Teleoperators and Virtual Environments
Physically interactive story environments
IBM Systems Journal
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The perception of walking speed in a virtual environment
Presence: Teleoperators and Virtual Environments
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
Designing A Successful HMD-Based Experience
Presence: Teleoperators and Virtual Environments
Augmenting amusement rides with telemetry
Proceedings of the international conference on Advances in computer entertainment technology
Carnegie Mellon's entertainment technology center: combining the left and right brain
Communications of the ACM - Creating a science of games
Viability of virtual reality exposure therapy as a treatment alternative
Computers in Human Behavior
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Special session in honor of randy pausch
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Experiences Employing Novice Wizard Operators in a Gallery Setting
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Obituary randy pausch (1960--2008)
Presence: Teleoperators and Virtual Environments
Design of Interactive Emotional Sound Edutainment System
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
Breath control of amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automics: souvenir generating photoware for theme parks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personalizing the theme park: psychometric profiling and physiological monitoring
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
User experiences with a virtual swimming interface exhibit
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Pursuing Leisure: Reflections on Theme Park Visiting
Computer Supported Cooperative Work
Tabletop games for photo consumption at theme parks
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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