Flight simulation
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A video pan/tilt magnify/rotate system with no moving parts for motion simulation and telepresence
Proceedings of the 3rd annual virtual reality conference and exhibition on VR becomes a business
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Three dimensional visual display systems for virtual environments
Presence: Teleoperators and Virtual Environments
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Visually coupled systems hardware and the human interface
Virtual environments and advanced interface design
The power and the frailty of images: is a picture worth a thousand words?
ACM SIGGRAPH Computer Graphics
Visualization: using computer graphics to explore data and present information
Visualization: using computer graphics to explore data and present information
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The future of virtual reality: head mounted displays versus spatially immersive displays (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Garage cinema and the future of media technology
Communications of the ACM
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
High-Resolution Graphic Display Systems
High-Resolution Graphic Display Systems
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Designing Projective Environments
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
HMD versus PDA: a comparative study of the user out-of-box experience
Personal and Ubiquitous Computing
A survey of large-scale immersive displays
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Mobile information access in the real world: A story of three wireless devices
Computers in Human Behavior
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Visual displays have evolved in several parallel application areas including television, computer monitors, graphics monitors, portable displays, projection displays and most recently, immersive displays. Film, too, has matured as the highest resolution display medium available. One might mistakenly proclaim that today's visual displays produce an image quality which nearly matches that of our perception. The truth is that primitive cave petroglyphs viewed in fire-light far exceed the visual capacity of any modern imaging and display system. Our visual displays only represent a small piece of what our eyes perceive to be reality.Consider the visual content in a highly ornate architectural space such as the Sistine Chapel. One is immersed within great columns, arches and a ceiling covered with Michelangelo's paintings containing hundreds of human figures. One could argue that this space is a vast immersive display system designed to invoke a sense of awe and communicate a biblical world view. The environment is static, but viewing it involves a great deal of eye, head and body motion. Even our best large-format film displays are at a loss to reproduce the range of colors, dynamic range of intensities, field of view and level of detail present in such a space.Visual displays are arguably becoming our primary means of information delivery. Their design can profoundly affect how we daily communicate and interact with information. As image capture, generation and display technologies advance, we will see visual systems improve in both realism and level of immersion. Arrayed display systems are already providing a leap in simultaneous wide field of view and high resolution. These advances are fundamentally changing the way in which information can be represented by increasing information bandwidth and enabling a deeper engagement of our visual senses.