Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Future directions in visual display systems
ACM SIGGRAPH Computer Graphics
Embodied interaction in social virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Collaboration in multi-modal virtual worlds: comparing touch, text, voice and video
The social life of avatars
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Design for presence: a structured approach to virtual reality system design
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
A Virtual Reality Learning Environment Providing Access to Digital Museums
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Multi-perspective collaborative design in persistent networked virtual environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Designing for presence and performance: the case of the virtual fish tank
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Information Technology and Management
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence equation: an investigation into cognitive factors underlying presence
Presence: Teleoperators and Virtual Environments
Presence as experience: film informing ways of staying there
Presence: Teleoperators and Virtual Environments
Observing effects of attention on presence with fMRI
Proceedings of the ACM symposium on Virtual reality software and technology
Design and evaluation of a wind display for virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology
Censor chair: exploring censorship and social presence through psychophysiological sensing
Proceedings of the 13th annual ACM international conference on Multimedia
ACM Transactions on Computer-Human Interaction (TOCHI)
Using linguistic features to measure presence in computer-mediated communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The borderline of science: on the value of factor analysis for understanding presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence: Teleoperators and Virtual Environments
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Evaluating clinicians' experience in a telemedicine application: a presence perspective
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Spatial dialog for space system autonomy
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Virtual fitness: stimulating exercise behavior through media technology
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
Presence: Teleoperators and Virtual Environments
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Journal of Management Information Systems
On the use of virtual animals with artificial fear in virtual environments
New Generation Computing
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Presence: Teleoperators and Virtual Environments
Influence of individual factors on presence
Computers in Human Behavior
Computers in Human Behavior
Improving presence theory through experiential design
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Predicting presence: Constructing the Tendency toward Presence Inventory
International Journal of Human-Computer Studies
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Software—Practice & Experience
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
Understanding Online Game Addiction: Connection between Presence and Flow
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
Engaging Group E-Learning in Virtual Worlds
Journal of Management Information Systems
International Journal of Human-Computer Studies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Being together: user’s subjective experience of social presence in CMC environments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Entelechy and embodiment in (artistic) human-computer interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
CDVE'09 Proceedings of the 6th international conference on Cooperative design, visualization, and engineering
Presence: Teleoperators and Virtual Environments
Customization, immersion satisfaction, and online gamer loyalty
Computers in Human Behavior
Effects of pre-game stories on feelings of presence and evaluation of computer games
International Journal of Human-Computer Studies
The effects of video game realism on attention, retention and aggressive outcomes
Computers in Human Behavior
Haptic feedback increases perceived social presence
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Virtual competitors influence rowers
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Computers & Education
Presence: Teleoperators and Virtual Environments
How 4D effects cause different types of presence experience?
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Computers in Human Behavior
Talk to me: the influence of audio quality on the perception of social presence
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Communication and online business opportunities in virtual environment: Second Life
International Journal of Web Based Communities
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Immersion in computer games: the role of spatial presence and flow
International Journal of Computer Games Technology
Stereoscopic viewing enhances visually induced motion sickness but sound does not
Presence: Teleoperators and Virtual Environments
Sensory realism and mediated aggression in video games
Computers in Human Behavior
Defining sociability and social presence in Social TV
Computers in Human Behavior
Umbra: beyond avatars: a gaming installation using shadows
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Information and Management
KIMA: a holographic telepresence environment based on cymatic principles
ACM SIGGRAPH 2013 Art Gallery
Are you embarrassed?: the impact of robot types on emotional engagement with a robot
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Emotional display behavior in different forms of Computer Mediated Communication
Computers in Human Behavior
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
Effects of virtual environment platforms on emotional responses
Computer Methods and Programs in Biomedicine
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