Being there: the subjective experience of presence
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ACM Transactions on Computer-Human Interaction (TOCHI)
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Where the action is: the foundations of embodied interaction
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Understanding Computers and Cognition: A New Foundation for Design
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Guest editor's introduction special issue on mixed reality
Presence: Teleoperators and Virtual Environments - Mixed reality
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Presence: Teleoperators and Virtual Environments
The Cyborg's Dilemma: Embodiment in Virtual Environments
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Presence as experience: film informing ways of staying there
Presence: Teleoperators and Virtual Environments
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Place, sense of place, and presence
Presence: Teleoperators and Virtual Environments
The philosophy of presence: from epistemic failure to successful observation
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
The place probe: exploring a sense of place in real and virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Expressive interactions - supporting collaboration in urban design
Proceedings of the 2007 international ACM conference on Supporting group work
The ColorTable: a design story
Proceedings of the 2nd international conference on Tangible and embedded interaction
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ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Bimanual handheld mixed reality interfaces for urban planning
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Computers and Graphics
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BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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A collaborative game to study the perception of presence during virtual co-location
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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Previous paradigms for presence research were primarily established in the context of virtual reality (VR). The objective of this paper is to introduce a new agenda for research on presence suitable for the domain of mixed reality (MR). While established assumptions and methods of presence research from VR are applicable to MR experiences, we argue that they are not necessarily meaningful or informative. Specifically, a shift of attention is needed away from psycho-physiological studies coming from a laboratory experiment tradition, toward an ecological-cultural approach that is applicable in real world situations and relies on ethnographic rather than fully controlled methods. We give a series of examples taken from the work on the European integrated research project IPCity, and discuss the implications of our findings.