Cyberspace: first steps
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
The war of desire and technology at the close of the mechanical age
The war of desire and technology at the close of the mechanical age
Designing in virtual reality: perception-action coupling and affordances
Simulated and virtual realities
New communication environments: from everyday to virtual
New communication environments: from everyday to virtual
International Journal of Human-Computer Studies - Special issue: the role of cognitive science in human-computer interaction
External cognition: how do graphical representations work?
International Journal of Human-Computer Studies
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Mathematical Theory of Communication
A Mathematical Theory of Communication
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
The Reality of Experience: Gibson's Way
Presence: Teleoperators and Virtual Environments
Embedding context of use in CVE design
Presence: Teleoperators and Virtual Environments
Communications through Virtual Technologies
Advanced Lectures on Networking, NETWORKING 2002 [This book presents the revised version of seven tutorials given at the NETWORKING 2002 Conference in Pisa, Italy in May 2002]
Communications through virtual technologies
Advanced lectures on networking
An ethnographic, action-based approach to human experience in virtual environments
International Journal of Human-Computer Studies
Losers and finders: indexing audio-visual digital media
Proceedings of the 5th conference on Creativity & cognition
The philosophy of presence: from epistemic failure to successful observation
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Environment Improvements For A Better Cooperation In Multi-Culture Collaborative Mechanical Design
Journal of Integrated Design & Process Science - Computer Supported Cooperative Work In Design
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
Urban mixed realities: technologies, theories and frontiers
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Improving presence theory through experiential design
Presence: Teleoperators and Virtual Environments
Towards the Simulation of Social Interactions through Embodied Conversational Agents
HAIS '08 Proceedings of the 3rd international workshop on Hybrid Artificial Intelligence Systems
Digital Human Modeling
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
Fusing multiple sensors information into mixed reality-based user interface for robot teleoperation
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Is the subjective feel of "presence" an uninteresting goal?
Journal of Visual Languages and Computing
Entelechy and embodiment in (artistic) human-computer interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Using presence to evaluate an augmented reality location aware game
Personal and Ubiquitous Computing
Telematic dinner party: designing for togetherness through play and performance
Proceedings of the Designing Interactive Systems Conference
From the body to the tools and back: A general framework for presence in mediated interactions
Interacting with Computers
Communication Genres for Dispersed Real-Time Collaboration RTC: The Role of Presence and Awareness
International Journal of e-Collaboration
A sense of self: The role of presence in virtual environments
Computers in Human Behavior
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This article claims that the meaning of presence is closely linked to the concept we have of reality, i.e., to the ontology that we more or less explicitly adopt. Different ontological stances support different criteria for presence, telepresence, and virtual presence. We propose a cultural conception of presence that challenges the current idea that experiencing a real or simulated environment deals essentially with perceiving its “objective” physical features. We reject commonsense ingenuous realism and its dualism opposing external reality and internal ideas. In our perspective, presence in an environment, real or simulated, means that individuals can perceive themselves, objects, and other people not only as situated in an external space but also as immersed in a sociocultural web connecting objects, people, and their interactions. This cultural web---structured by artifacts both physical (e.g., the physical components of the computer networks) and ideal (e.g., the social norms that shape the organizational use of the computer networks)---makes possible communication and cooperation among different social actors by granting them a common reference grid. Environments, real and virtual, are not private recesses but public places for meaningful social interaction mediated by artifacts. Experiencing presence in a social environment such as a shared virtual office requires more than the reproduction of the physical features of external reality; it requires awareness of the cultural web that makes meaningful---and therefore visible---both people and objects populating the environment.