Executive support systems: the emergence of top management computer use
Executive support systems: the emergence of top management computer use
Automatica (Journal of IFAC)
CSCW, groupware and workflow: experiences, state of art, and future trends
Conference Companion on Human Factors in Computing Systems
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Next century challenges: mobile networking for “Smart Dust”
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
The use of PC based VR in clinical medicine: the VREPAR projects
Technology and Health Care
War of Desire and Technology at the Close of the Mechanical Age
War of Desire and Technology at the Close of the Mechanical Age
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Virtual Reality as Communication Tool: A Sociocognitive Analysis
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
IEEE Spectrum
Challenges in communications research beyond the VICOM project
WAC'04 Proceedings of the First international IFIP conference on Autonomic Communication
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The evolution of technology in support to the Knowledge Society of the years 2000s will be driven by three dominant trends: a) increase of richness and completeness of communications towards "Immersive Virtual Telepresence" (IVT), including an increased attention to the aspects of human perception and of person-machine interaction; b) increasingly relevant role of mobility starting from the UMTS "Beyond 3rd Generation" (B3G); c) pervasive diffusion of intelligence in the space around us through the development of network technologies towards the objective of "Ambient Intelligence" (AmI). This tutorial paper intends to provide an insight on some of the main technologies that will allow the development of this new perspective, as well as on perception issues and related human factors. The paper also provides information on ongoing and planned projects on virtual technologies and ambient intelligence technologies.