Multicast routing in datagram internetworks and extended LANs
ACM Transactions on Computer Systems (TOCS)
An architecture for virtual worlds
Presence: Teleoperators and Virtual Environments - Premier issue
Tcl and the Tk toolkit
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
A reliable multicast framework for light-weight sessions and application level framing
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
OS6: A Distributed Operating System for the Next Generation of Computer Networks
IWOOOS '95 Proceedings of the 4th International Workshop on Object-Orientation in Operating Systems
FreeWalk: supporting casual meetings in a network
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Using spatial techniques to decrease message passing in a distributed VE system
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Populating the Internet: supporting multiple users and shared applications with VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
SpaceFusion: a multi-server architecture for shared virtual environments
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Output-senstitive rendering and communication in dynamic virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
VSPLUS: A high-level multi-user extension library for interactive VRML worlds
Proceedings of the third symposium on Virtual reality modeling language
The Lightwork performance: algorithmically mediated interaction for virtual environments
CHI 98 Cconference Summary on Human Factors in Computing Systems
Building distributed virtual environments to support collaborative work
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
A method for sharing interactive deformations in collaborative 3D modeling
Proceedings of the ACM symposium on Virtual reality software and technology
Special panel session on multi-user virtual environments (panel session) (abstract only)
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Applying videogame technologies to video conferencing systems
SAC '98 Proceedings of the 1998 ACM symposium on Applied Computing
Hypermedia in the virtual project room - toward open 3D spatial hypermedia
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Distributed object implementations for interactive applications
IFIP/ACM International Conference on Distributed systems platforms
Collaborative virtual environments in the year of the dragon
Proceedings of the third international conference on Collaborative virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Component framework infrastructure for virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Embodied interaction in social virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Proceedings of the third international conference on Collaborative virtual environments
A generic late-join service for distributed interactive media
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Collaborative virtual environments
Communications of the ACM
Consistency control for distributed interactive media
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Critical causality in distributed virtual environments
Proceedings of the sixteenth workshop on Parallel and distributed simulation
ATLAS: a scalable network framework for distributed virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Visibility-based interest management in collaborative virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
A MultiUser 3D Web Browsing System
IEEE Internet Computing
Dynamic Scene Occlusion Culling
IEEE Transactions on Visualization and Computer Graphics
FreeWalk: A 3D Virtual Space for Casual Meetings
IEEE MultiMedia
Distributed Virtual Environments
IEEE Computer Graphics and Applications
An Object-Oriented Software Framework for Large-Scale Networked Virtual Environments
Euro-Par '00 Proceedings from the 6th International Euro-Par Conference on Parallel Processing
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
WebPath - A Three-Dimensional Web History
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
DCW '00 Proceedings of the Third International Workshop on Distributed Communities on the Web
Communications through Virtual Technologies
Advanced Lectures on Networking, NETWORKING 2002 [This book presents the revised version of seven tutorials given at the NETWORKING 2002 Conference in Pisa, Italy in May 2002]
An innovative design approach to build virtual environment systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Communications through virtual technologies
Advanced lectures on networking
Handling heterogeneity in networked virtual environments
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Scalable Prediction Based Concurrency Control for Distributed Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Distributed Virtual Reality for Everyone -a Framework for Networked VR on the Internet
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Time-space consistency in large-scale distributed virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS)
3D visual component based approach for immersive collaborative virtual environments
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
FreeWalk: a social interaction platform for group behaviour in a virtual space
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Synchronized World Embedding in Virtual Environments
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Shadow communication: system for embodied interaction with remote partners
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Virtual environment system layered object model
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
FreeWalk/Q: social interaction platform in virtual space
Proceedings of the ACM symposium on Virtual reality software and technology
GameOD: an internet based game-on-demand framework
Proceedings of the ACM symposium on Virtual reality software and technology
The Neem Platform: An Evolvable Framework for Perceptual Collaborative Applications
Journal of Intelligent Information Systems
Dynamic Interactions in Physically Realistic Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
Lucid platform: applying HLA DDM to multiplayer online game middleware
Computers in Entertainment (CIE) - 3rd anniversary issue
P2P Network for very large virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
An HCI method to improve the human performance reduced by local-lag mechanism
Interacting with Computers
Critical causal order of events in distributed virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Introducing third party objects into the spatial model of interaction
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Components for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Making Networked Virtual Environments Work
Presence: Teleoperators and Virtual Environments
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Effects of context violation on execution result in local-lag algorithm
ACST'07 Proceedings of the third conference on IASTED International Conference: Advances in Computer Science and Technology
Mirrored arbiter architecture: a network architecture for large scale multiplayer games
Proceedings of the 2007 Summer Computer Simulation Conference
Information spaces -- building meeting rooms in virtual environments
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Interactive cooperative learning system based on virtual shared space: HyCLASS
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Physically based collaborative simulations under ring-like network configurations
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
Proceedings of the 16th ACM international conference on Supporting group work
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A new approach to area of interest management with layered-structures in 2d grid
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Awareness scheduling and algorithm implementation for collaborative virtual environment
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
An efficient illumination framework for web-based lighting engineering education
ICWL'06 Proceedings of the 5th international conference on Advances in Web Based Learning
The effects of group collaboration on presence in a collaborative virtual environment
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Controlling an avatar's pointing gestures in desktop collaborative virtual environments
Proceedings of the 17th ACM international conference on Supporting group work
On-demand transmission model for remote visualization using image-based rendering
Concurrency and Computation: Practice & Experience
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Multiuser virtual environments (VEs) raise challenging research questions concerning how users interact with objects, applications, and other users, and how distributed VEs behave when the number of users increases. The Distributed Interactive Virtual Environment (DIVE) is a software platform for multiuser VEs that has served as a toolkit for many distributed VE applications. It emphasizes networking and human-computer interaction and supports autonomous behavior-driven objects, collision detection, and audio and 3D navigation. Contact: Olof Hagsand, Swedish Institute of Computer Science, Box 1263, 164 28 Kista, Sweden, 46 (8) 75-21-500, e-mail olof@sics.se