Response time and display rate in human performance with computers
ACM Computing Surveys (CSUR)
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SIGMOD '89 Proceedings of the 1989 ACM SIGMOD international conference on Management of data
A performance model of system delay and user strategy selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
An auto-adaptive dead reckoning algorithm for distributed interactive simulation
PADS '99 Proceedings of the thirteenth workshop on Parallel and distributed simulation
Coping with inconsistency due to network delays in collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Collaboration and learning within immersive virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Consistency in replicated continuous interactive media
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Consistency maintenance in real-time collaborative graphics editing systems
ACM Transactions on Computer-Human Interaction (TOCHI)
On the impact of delay on real-time multiplayer games
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
This computer responds to user frustration
CHI '99 Extended Abstracts on Human Factors in Computing Systems
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Effect of Latency on Presence in Stressful Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
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VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
A photorealistic predictive display
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
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Journal of Computer Science and Technology
Transatlantic touch: a study of haptic collaboration over long distance
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Echo: A Method to Improve the Task Performance of CVEs
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
An Adaptive Consistency Maintenance Approach for Replicated Continuous Applications
ICPADS '05 Proceedings of the 11th International Conference on Parallel and Distributed Systems - Volume 01
Effects of local-lag mechanism on task performance in a desktop CVE system
Journal of Computer Science and Technology
Local-lag and timewarp: providing consistency for replicated continuous applications
IEEE Transactions on Multimedia
A dynamic message filtering technique for 3D cyberspaces
Computer Communications
A distributed architecture for multiplayer interactive applications on the Internet
IEEE Network: The Magazine of Global Internetworking
The effects of local lag on tightly-coupled interaction in distributed groupware
Proceedings of the 2008 ACM conference on Computer supported cooperative work
ACM Transactions on Internet Technology (TOIT)
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
The human factors of consistency maintenance in multiplayer computer games
Proceedings of the 16th ACM international conference on Supporting group work
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Local-lag mechanism can maintain consistency for replicated continuous applications, but with a tradeoff of adding delay to local operations. To relieve the negative effects of the delay, this paper proposes an HCI method named echo. With the help of the echo method users can immediately perceive the results of their operations and how large the lag is. In order to evaluate the proposed method, a desktop collaborative virtual environment (CVE) system and a virtual object control task were employed to study the effects of the echo method on human performance (including task completion time, error count, and interaction quality). Experimental results indicate that when the lag exceeds 100ms the echo method can improve human performance with the effects becoming more evident when a larger lag is used.