Conference Companion on Human Factors in Computing Systems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Accurate natural surface reconstruction from polynocular stereo
Confluence of computer vision and computer graphics
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A Cooperative Algorithm for Stereo Matching and Occlusion Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator
FCRC '96/WACG '96 Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering
Discrimination of changes in latency during head movement
Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2 - Volume 2
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Stereo-based environment scanning for immersive telepresence
IEEE Transactions on Circuits and Systems for Video Technology
An HCI method to improve the human performance reduced by local-lag mechanism
Interacting with Computers
Presence: Teleoperators and Virtual Environments
A semi-automatic 3d reconstruction algorithm for telepresence
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
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The quality of a teleoperation system is decreased by time delays in the communication channel. Delays as low as a few hundred milliseconds between commanding an action and getting the visual feedback reduce the operator's performance. Predictive displays have proven their suitability to compensate for these delays, but at the expense of image quality when using computer-generated images. A photorealistic predictive display is presented that closes the feedback loop locally at the operator's side of a telepresence system. Photorealism is achieved using delayed camera images for texturing the predicted scene. Consumer graphics hardware is not only used for rendering but also for hardware-accelerated texture extraction. To allow concurrent access to model data, a multibuffer model structure is presented. A model or the teleoperator's environment is automatically acquired and updated by image processing techniques using a stereo camera as the only sensor.