Volume/surface octrees for the representation of three-dimensional objects
Computer Vision, Graphics, and Image Processing
Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Rapid octree construction from image sequences
CVGIP: Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Three-Dimensional Human Body Model Acquisition from Multiple Views
International Journal of Computer Vision
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Fish-Scales: Representing Fuzzy Manifolds
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
3D Shape Reconstruction Using Volume Intersection Techniques
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Incorporating dynamic real objects into immersive virtual environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
3D reconstruction using labeled image regions
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Presence: Teleoperators and Virtual Environments
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
A photorealistic predictive display
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Performance evaluation of programmable graphics hardware for image filtering and stereo matching
Proceedings of the ACM symposium on Virtual reality software and technology
Toward the merging of real and virtual spaces
Communications of the ACM - Interactive immersion in 3D graphics
Combining head-mounted and projector-based displays for surgical training
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
Proceedings of the 20th spring conference on Computer graphics
Real time 3D avatar for interactive mixed reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Occlusion in mirror-based co-located augmented reality systems
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Hardware-accelerated jaggy-free visual hulls with silhouette maps
Proceedings of the ACM symposium on Virtual reality software and technology
Real-time 3D video avatar in mixed reality: an implementation for immersive telecommunication
Simulation and Gaming - Symposium: virtual reality simulation
Immersive Video Teleconferencing with User-Steerable Views
Presence: Teleoperators and Virtual Environments
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Real-Time Space Carving Using Graphics Hardware
IEICE - Transactions on Information and Systems
Visual hull with silhouette maps
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Scientific computing on commodity graphics hardware
CIS'04 Proceedings of the First international conference on Computational and Information Science
A self-reconfigurable camera array
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Polyhedral visual hulls for real-time rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
A real-time system for full body interaction with virtual worlds
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
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