Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using spatial cues to improve videoconferencing
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Thunderwire: a field study of an audio-only media space
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the third international conference on Collaborative virtual environments
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Novel View Synthesis by Cascading Trilinear Tensors
IEEE Transactions on Visualization and Computer Graphics
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Immersive Telecommunication Using Stereo Video Avatar
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Diminishing Head-Mounted Display for Shared Mixed Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Remote conversations: the effects of mediating talk with technology
Human-Computer Interaction
IEEE Computer Graphics and Applications
Real time 3D avatar for interactive mixed reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
DocMIR: An automatic document-based indexing system for meeting retrieval
Multimedia Tools and Applications
Applicability of Camera Works to Free Viewpoint Videos with Annotation and Planning
IEICE - Transactions on Information and Systems
Virtual reality and mixed reality for virtual learning environments
Computers and Graphics
vuSpot: an infrastructure for augmented information sharing using surveillance cameras
Proceedings of the Fourth ACM/IEEE International Conference on Distributed Smart Cameras
The digital archive of sculptures of Tien-Shen Poo in early Taiwan history
EuroMed'10 Proceedings of the Third international conference on Digital heritage
A tangible user interface for remote collaboration system using mixed reality
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A component-based authoring environment for creating multimedia-rich mixed reality
EGMM'04 Proceedings of the Seventh Eurographics conference on Multimedia
A tele-immersive system based on binocular view interpolation
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
A real-time system for full body interaction with virtual worlds
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
UBI, the guardian dragon: your virtual sidekick
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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We describe a real-time 3-D augmented reality video- conferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of a remote collaborator is rendered into the scene. We register the image of the collaborator with the world by estimating the 3-D transformation between the camera and a fiducial marker. We describe a novel shape- from-silhouette algorithm, which generates the appropriate view of the collaborator and the associated depth map at 30 fps. When this view is superimposed upon the real world, it gives the strong impression that the collaborator is a real part of the scene. We also demonstrate interaction in virtual environments with a "live" fully 3-D collaborator. Finally, we consider interaction between users in the real world and collaborators in a virtual space, using a "tangible" AR interface.