CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
CHI '99 Extended Abstracts on Human Factors in Computing Systems
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Language-support system using character recognition
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
On developing tangible interfaces for video streaming control: a real case study
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Augmented ambient: an interactive mobility scenario
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Immersing tele-operators in collaborative augmented reality
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
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We've been exploring how augmented reality (AR) technology can create fundamentally new forms of remote collaboration for mobile devices. AR involves the overlay of virtual graphics and audio on reality. Typically, the user views the world through a handheld or head-mounted display (HMD) that's either see-through or overlays graphics on video of the surrounding environment. Unlike other computer interfaces that draw users away from the real world and onto the screen, AR interfaces enhance the real world experience. For example, with this technology doctors could see virtual ultrasound information superimposed on a patient's body.