Speech patterns in video-mediated conversations
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Iterative design of seamless collaboration media
Communications of the ACM
An empirical study of collaborative wearable computer systems
CHI '95 Conference Companion on Human Factors in Computing Systems
AR2 Hockey: A Case Study of Collaborative Augmented Reality
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
IEEE Computer Graphics and Applications
Real-Time Finite Element Modeling for Surgery Simulation: An Application to Virtual Suturing
IEEE Transactions on Visualization and Computer Graphics
Remote collaboration using Augmented Reality Videoconferencing
GI '04 Proceedings of the 2004 Graphics Interface Conference
Magic land: live 3D human capture mixed reality interactive system
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Collaborative and distributed augmented reality in teaching multi-variate calculus
WBE'06 Proceedings of the 5th IASTED international conference on Web-based education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
An observational study of children interacting with an augmented story book
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Performance Characterization on Mobile Phones for Collaborative Augmented Reality (CAR) Applications
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
A tangible user interface for remote collaboration system using mixed reality
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
On-line novel view synthesis capable of handling multiple moving objects
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How mobile phones perform in collaborative augmented reality (CAR) applications
The Journal of Supercomputing
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We describe a prototype Augmented Reality conferencing application which uses the overlay of virtual images on the real world to facilitate computer supported collaborative work. Remote collaborators are represented as live video images or virtual avatars which are attached to tangible objects that can be freely positioned about a user in space. The use of augmented reality overcomes some of the limitations associated with traditional video conferencing and allows the user to conference from anywhere in their physical environment.