Real world teleconferencing

  • Authors:
  • Mark Billinghurst;Hirokazu Kato

  • Affiliations:
  • University of Washington, Seattle, WA;Osaka University

  • Venue:
  • CHI '99 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 1999

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Abstract

We describe a prototype Augmented Reality conferencing application which uses the overlay of virtual images on the real world to facilitate computer supported collaborative work. Remote collaborators are represented as live video images or virtual avatars which are attached to tangible objects that can be freely positioned about a user in space. The use of augmented reality overcomes some of the limitations associated with traditional video conferencing and allows the user to conference from anywhere in their physical environment.