The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
Virtual and augmented reality as spatial ability training tools
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
ARGarden: augmented edutainment system with a learning companion
Transactions on edutainment I
Facilitating communication about books through an online community
Personal and Ubiquitous Computing
Creating interactive physics education books with augmented reality
Proceedings of the 24th Australian Computer-Human Interaction Conference
Do not judge an interactive book by its cover: a field research
Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia
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We present findings of an observational study investigating how young children interact with augmented reality story books. Children aged between 6 and 7 read and interacted with one of two story books aimed at early literacy education. The books pages were augmented using animated virtual 3D characters, sound, and interactive tasks. Introducing novel media to young children requires system and story designers to consider not only technological issues but also questions arising from story design and the design of interactive sequences. We discuss findings of our study and implications regarding the implementation of augmented story books.