Virtual and Augmented Reality 2020
IEEE Computer Graphics and Applications
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Virtual and augmented reality as spatial ability training tools
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Augmented reality authoring: generic context from programmer to designer
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Human-Centered Development of an AR Handheld Display
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
ComposAR: An intuitive tool for authoring AR applications
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
The design of a mixed-reality book: Is it still a real book?
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Summary of usability evaluations of an educational augmented reality application
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
An observational study of children interacting with an augmented story book
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Augmented Reality in the Classroom
Computer
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Augmented Books show three-dimensional animated educational content and provide a means for students to interact with this content in an engaging learning experience. In this paper we present a framework for creating educational Augmented Reality (AR) books that overlay virtual content over real book pages. The framework features support for certain types of user interaction, model and texture animations, and an enhanced marker design suitable for educational books. Three books teaching electromagnetism concepts were created with this framework. To evaluate the effectiveness in helping students learn, we conducted a small pilot study with ten secondary school students, studying electromagnetism concepts using the three books. Half of the group used the books with the diagrams augmented, while the other half used the books without augmentation. Participants completed a pre-test, a test after the learning session and a retention test administered 1 month later. Results suggest that AR has potential to be effective in teaching complex 3D concepts.