The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Using a Head-Mounted Projective Display in Interactive Augmented Environments
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Human centred design of 3-D interaction devices to control virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
User experience and acceptance of a mixed reality system in a naturalistic setting - a case study
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Analytic review of usability evaluation in ISMAR
Interacting with Computers
ARobot: development of 3rd person shooting game and handheld augmented reality
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Creating interactive physics education books with augmented reality
Proceedings of the 24th Australian Computer-Human Interaction Conference
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In this paper we present the process of designing and developing a fully functional and interactive AR handheld device. Based on a human-centered approach we describe the results of our exploration; from the contextual usage to the different rapid prototyped models and the evaluation activities. We also discuss some recommendations for how to use similar methods for developing future new AR physical interfaces.