A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Put that where? voice and gesture at the graphics interface
ACM SIGGRAPH Computer Graphics
Theme-based content analysis: a flexible method for virtual environment evaluation
International Journal of Human-Computer Studies
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Design and Evaluation of Menu Systems for Immersive Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Navigating Large-Scale “Desk-Top” Virtual Buildings: Effects of Orientation Aids and Familiarity
Presence: Teleoperators and Virtual Environments
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments
Presence: Teleoperators and Virtual Environments
Extending the desktop workplace by a portable virtual reality system
International Journal of Human-Computer Studies - Interaction with virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
3D interaction with volumetric medical data: experiencing the Wiimote
Proceedings of the 1st international conference on Ambient media and systems
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Human-Centered Development of an AR Handheld Display
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Comparing low cost input devices for interacting with 3D virtual environments
HSI'09 Proceedings of the 2nd conference on Human System Interactions
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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It is commonly acknowledged that user needs should drive design, but often technical influences prevail. Currently, there are no standard interaction devices or interfaces used in 3-D environments, and there is a lack of specific best practice guidelines to develop these. This paper discusses the process of collecting feedback on prototype designs for VR/VE interaction devices from both expert users and non-expert users, and demonstrates how the information gained from human centred evaluation can be used to further the design process. Experiment 1 examined the usability of two magnetically tracked interaction devices with three different types of menus (Sphere, Linear and Fan). Quantitative and qualitative analysis was carried out on the results, and usability problems with the menus and devices are discussed. The findings from this experiment were translated into general design guidance, in addition to specific recommendations. A new device was designed on the basis of some of these recommendations and its usability was evaluated in Experiment 2. Feedback from participants in Experiment 2 demonstrated that the design recommendations emerging from Experiment 1 were successfully applied to develop a more usable and acceptable device.