VR user interface: closed world interaction
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Towards intuitive exploration tools for data visualization in VR
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Presence: Teleoperators and Virtual Environments
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations
Proceedings of the ACM symposium on Virtual reality software and technology
Pervasive Computing for Interactive Virtual Heritage
IEEE MultiMedia
Mixed-dimension interaction in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
International Journal of Human-Computer Studies - Interaction with virtual environments
Human centred design of 3-D interaction devices to control virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
Magic Lenses for Augmented Virtual Environments
IEEE Computer Graphics and Applications
Evaluation of a haptic mixed reality system for interactions with a virtual control panel
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Evaluation of visual and auditory feedback in virtual obstacle walking
Presence: Teleoperators and Virtual Environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
LScanner: une interface de type « peephole » pour le contrôle de la spatialisation
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Presence: Teleoperators and Virtual Environments
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Advances in Human-Computer Interaction
Command & control cube: a shortcut paradigm for virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Tangible interaction for 3D widget manipulation in virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Hybrid interfaces in VEs: intent and interaction
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel approaches to allow us to work effectively in three dimensions. While some researchers have called for revolutionary interfaces for these new environments, devoid of two-dimensional (2D) desktop widgets, others have taken a more evolutionary approach. Windowing within immersive virtual environments is an attempt to apply 2D interface techniques to three-dimensional (3D) worlds. 2D techniques are attractive because of their proven acceptance and widespread use on the desktop. With current methods of performing 2D interaction in immersive virtual environments, however, it is difficult for users of 3D worlds to perform precise manipulations, such as dragging sliders, or precisely positioning or orienting objects.We have developed a testbed designed to take advantage of bimanual interaction, proprioception, and passive-haptic feedback. We present preliminary results from an empirical study of 2D interaction in 3D environments using this system. We use a window registered with a tracked, physical surface, to provide support for precise manipulation of interface widgets displayed in the virtual environment.