Refining the test phase of usability evaluation: how many subjects is enough?
Human Factors - Special issue: measurement in human factors
A mathematical model of the finding of usability problems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Shared spaces: transportation, artificiality, and spatiality
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
The improvement of human-centred processes—facing the challenge and reaping the benefit of ISO 13407
International Journal of Human-Computer Studies
Multimodal Interaction for 2D and 3D Environments
IEEE Computer Graphics and Applications
3D scene manipulation with 2D devices and constraints
GRIN'01 No description on Graphics interface 2001
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
Voice User Interface Design
Graphical interaction devices for distributed virtual reality systems
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
International Journal of Human-Computer Studies - Interaction with virtual environments
Practical evaluations of real user company needs for visualization technologies
International Journal of Human-Computer Studies - Interaction with virtual environments
Virtual Reality-Induced Symptoms and Effects (VRISE)
Presence: Teleoperators and Virtual Environments
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Wizard of Oz study for an AR multimodal interface
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Advanced Interaction Techniques for Augmented Reality Applications
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Interaction with large ubiquitous displays using camera-equipped mobile phones
Personal and Ubiquitous Computing
Talking to virtual humans: dialogue models and methodologies for embodied conversational agents
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Developing speech input for virtual reality applications: A reality based interaction approach
International Journal of Human-Computer Studies
Hi-index | 0.00 |
Distributed technologies and ubiquitous computing now support users who may be detached or decoupled from traditional interactions. In order to investigate the potential usability of speech and manual input devices, an evaluation of speech input across different user groups and a usability assessment of independent-user and collaborative-user interactions was conducted. Whilst the primary focus was on a formative usability evaluation, the user group evaluation provided a formal basis to underpin the academic rigor of the exercise. The results illustrate that using a speech interface is important in understanding user acceptance of such technologies. From the usability assessment it was possible to translate interactions and make them compatible with innovative input devices. This approach to interaction is still at an early stage of development, and the potential or validity of this interfacing concept is still under evaluation; however, as a concept demonstrator, the results of these initial evaluations demonstrate the potential usability issues of both input devices as well as highlighting their suitability for advanced virtual applications.