Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Development of a handheld user interface framework for virtual environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Advances in Human-Computer Interaction
AppRC: a framework for integrating mobile communication to virtual reality applications
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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This paper explores the possibilities of using portable devices in multiprojection environments, such as CAVEs, Panoramas and Power Walls. We propose and implement a tool to generate graphical interfaces in a straightforward manner. These interfaces are light and can be run on PDAs. The interface application communicates transparently with a graphic cluster, via any underlying network system, which processes the events and maintains the synchrony of the rendered images in real-time. This tool is part of Glass, a library for distributed computing. We present two examples of applications: Cathedral and Celestia.