MVIP—audio enabled multicast VNet
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Proceedings of the third international conference on Collaborative virtual environments
Development of a collaborative virtual environment for educational applications
Proceedings of the sixth international conference on 3D Web technology
Rich interaction in networked virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Communications of the ACM
Message caching for local and global resource optimization in shared virtual environments
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
SmartCU3D: a collaborative virtual environment system with behavior based interaction management
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Critical causality in distributed virtual environments
Proceedings of the sixteenth workshop on Parallel and distributed simulation
A scalable architecture for supporting interactive games on the internet
Proceedings of the sixteenth workshop on Parallel and distributed simulation
Generalized two-tier relevance filtering of computer game update events
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Approach for software development of parallel real-time VE systems on heterogenous clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
ATLAS: a scalable network framework for distributed virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Security of runtime extensible virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Critical approach to 3D virtual realities for group work
Proceedings of the second Nordic conference on Human-computer interaction
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and Virtual Environments
IEEE Computer Graphics and Applications
NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
A Future for Entertainment-Defense Research Collaboration
IEEE Computer Graphics and Applications
Multicast Issues for Collaborative Virtual Environments
IEEE Computer Graphics and Applications
An Educational Community Using Collaborative Virtual Environments
ICWL '02 Proceedings of the First International Conference on Advances in Web-Based Learning
How to Keep a Dead Man from Shooting
IDMS '00 Proceedings of the 7th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
State Transmission Mechanisms for a Collaborative Virtual Environment Middleware Platform
IDMS '01 Proceedings of the 8th International Workshop on Interactive Distributed Multimedia Systems
Real-Time Communication for Distributed Vision Processing Based on Imprecise Computation Model
IPDPS '02 Proceedings of the 16th International Parallel and Distributed Processing Symposium
Virtual House of European Culture: e-AGORA (Electronic Arts for Geographically Open Real Audience)
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
A Parallel VRML97 Server Based on Active Objects
VECPAR '00 Selected Papers and Invited Talks from the 4th International Conference on Vector and Parallel Processing
DCW '00 Proceedings of the Third International Workshop on Distributed Communities on the Web
Modeling of the HLA-Based Simulation System
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Responsive Transmission of 3D Scenes over Internet
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Modelling and designing a low-cost high-fidelity mobile crane simulator
International Journal of Human-Computer Studies
The blue-c distributed scene graph
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Design and evaluation of a multi-user virtual audio chat
Future Generation Computer Systems - Special section: Selected papers from the TERENA networking conference 2002
Groupware and computer-supported cooperative work
The human-computer interaction handbook
The human-computer interaction handbook
Handling heterogeneity in networked virtual environments
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Distributed applications for collaborative three-dimensional workspaces
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Computer graphics companion
Man Multi-Agent Interaction in VR: A Case Study with RoboCup
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Games of War and Peace: Large Scale Simulation over the Internet
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Ygdrasil: a framework for composing shared virtual worlds
Future Generation Computer Systems - iGrid 2002
Design of a multi-sender 3D videoconferencing application over an end system multicast protocol
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
The effectiveness of groups recognizing patterns
International Journal of Human-Computer Studies
What online gamers really think of the Internet?
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Time-space consistency in large-scale distributed virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Distributed virtual reality: building a multi-user layer for the EVE Platform
Journal of Network and Computer Applications
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A novel method for supporting collaborative interaction management in Web-based CVE
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Parallel Computing - Special issue: Parallel and nature-inspired computational paradigms and applications
Realizing bullet time effect in multiplayer games with local perception filters
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Scalable peer-to-peer networked virtual environment
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Synchronized World Embedding in Virtual Environments
IEEE Computer Graphics and Applications
Managing collaboration in the nanomanipulator
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Advances in collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
End system multicast protocol for collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Geometric message-filtering protocols for distributed multiagent environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Plebes, dogs, and robots: the Umbra simulation framework as applied to building HLA federates
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Algorithms and analyses: pre-reckoning algorithm for distributed virtual environments
Proceedings of the 35th conference on Winter simulation: driving innovation
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Graphical interaction devices for distributed virtual reality systems
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Managing large scale virtual environments using portals
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
CompSysTech '04 Proceedings of the 5th international conference on Computer systems and technologies
Interest management middleware for networked games
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A Sexual Elitist Genetic Algorithm for Providing QoS in Distributed Virtual Environment Systems
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Workshop 6 - Volume 07
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Massively multi-player games: matching game design with technical design
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
ACM SIGGROUP Bulletin - Special issue on online learning communities
Improving the Performance of Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Encyclopedia of Computer Science
GameOD: an internet based game-on-demand framework
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic Interactions in Physically Realistic Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Virtual Tennis: A Hybrid Distributed Virtual Reality Environment with Fishtank vs. HMD
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Influences of network latency and packet loss on consistency in networked racing games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Packetization interval of haptic media in networked virtual environments
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
Greedy Algorithms for Client Assignment in Large-Scale Distributed Virtual Environments
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
An architecture to support scalable distributed virtual environment systems on grid
The Journal of Supercomputing
On-line game service system using grid technology based on P2P environment
InfoScale '06 Proceedings of the 1st international conference on Scalable information systems
mCVEs: using cross-scale collaboration to support user interaction with multiscale structures
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Enabling scalability by partitioning virtual environments using frontier sets
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
WSC '04 Proceedings of the 36th conference on Winter simulation
WebTalk04: a framework to support 3D collaborative e-learning
WBE'06 Proceedings of the 5th IASTED international conference on Web-based education
Presence: Teleoperators and Virtual Environments
An empirical evaluation of TCP performance in online games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Moderating Simulation Lag in Haptic Virtual Environments
ANSS '06 Proceedings of the 39th annual Symposium on Simulation
Distributed simulation in industry -- a survey: part 1 -- the COTS vendors
Proceedings of the 38th conference on Winter simulation
A genetic approach for adding QoS to distributed virtual environments
Computer Communications
From coarse-grained components to DVE applications: a service- and component-based framework
Proceedings of the twelfth international conference on 3D web technology
Grid-based large-scale Web3D collaborative virtual environment
Proceedings of the twelfth international conference on 3D web technology
An open protocol for wide-area multi-user X3D
Proceedings of the twelfth international conference on 3D web technology
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
On the support for heterogeneity in networked virtual environment
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Load balancing for massively multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Realizing the bullet time effect in multiplayer games with local perception filters
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue: Networking issues in entertainment computing
Critical causal order of events in distributed virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Using cellular phones to interact with virtual environments
ACM SIGGRAPH 2002 conference abstracts and applications
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Interest Management in Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
MACVE: A Mobile Agent Based Framework for Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Media synchronization control with prediction in a remote haptic calligraphy system
Proceedings of the international conference on Advances in computer entertainment technology
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Foundation for the Study of Computer-Supported Collaborative Learning Requiring Immersive Presence
Journal of Management Information Systems
A two-phase approach to interactivity enhancement for large-scale distributed virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Hand Motion Prediction for Distributed Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Dynamic clustering in delaunay-based P2P networked virtual environments
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Journal of Parallel and Distributed Computing
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Synchronous collaborative systems for distributed virtual environments in Java
International Journal of Computer Applications in Technology
Prediction-based decorators for distributed collaborative haptic virtual environments
International Journal of Computer Applications in Technology
Navigating virtual agents in online virtual worlds
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Dynamic Data Path Prediction in Network Virtual Environment
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Data Forest: A Collaborative Version
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Net'O'Drom--- An Example for the Development of Networked Immersive VR Applications
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Physically-Based Interaction for Networked Virtual Environments
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Towards an information model of consistency maintenance in distributed interactive applications
International Journal of Computer Games Technology - Networking for Computer Games
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
A dynamical adjustment partitioning algorithm for distributed virtual environment systems
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Motion Prediction for Online Gaming
Motion in Games
Selection strategies for peer-to-peer 3D streaming
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Networked penalty shootout with haptic media and video
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A task-based load distribution scheme for multi-server-based distributed virtual environment systems
Presence: Teleoperators and Virtual Environments
A networked virtual environment for teaching handwritten characters through shared haptisation
International Journal of Business Intelligence and Data Mining
A distributed virtual reality framework for Korea-Japan high-speed network test bed
International Journal of High Performance Computing and Networking
The Development of a 3D Visualization Tool on the Topic of Cold Front
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Efficient Zone Mapping Algorithms for Distributed Virtual Environments
PADS '09 Proceedings of the 2009 ACM/IEEE/SCS 23rd Workshop on Principles of Advanced and Distributed Simulation
An adaptive approach to exponential smoothing for CVE state prediction
Proceedings of the 2nd International Conference on Immersive Telecommunications
Interaction Wearable Computer with Networked Virtual Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Secure peer-to-peer 3D streaming
Multimedia Tools and Applications
A framework of evaluating partitioning mechanisms for agent-based simulation systems
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
A comparative study of partitioning methods for crowd simulations
Applied Soft Computing
CAST: collaborative agents for simulating teamwork
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Realizing the bullet time effect in multiplayer games with local perception filters
Computer Networks: The International Journal of Computer and Telecommunications Networking
A distributed virtual lab: for practical activities in electronics
CATE '07 Proceedings of the 10th IASTED International Conference on Computers and Advanced Technology in Education
C-VISions: socialized learning through collaborative, virtual, interactive simulations
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Federate resource management in a Distributed Virtual Environment
Future Generation Computer Systems
Physically based collaborative simulations under ring-like network configurations
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Multi-user Gaming on the Grid Using a Service Oriented HLA RTI
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
M-GRASP: a GRASP with memory for latency-aware partitioning methods in DVE systems
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A partitioning method of balancing CPU utilization of servers in DVE
PDCN '08 Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Networks
Client assignment problem in distributed virtual environments
International Journal of Computers and Applications
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A distributed framework for scalable large-scale crowd simulation
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Collaborative virtual environments: you can't do it alone, can you?
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Consistency aware update schedule in multi-server Distributed Virtual Environments
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
A preliminary evaluation of backup servers for longer gaming sessions in MANETs
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Ensuring the performance and scalability of peer-to-peer distributed virtual environments
Future Generation Computer Systems
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Bandwidth-aware peer-to-peer 3D streaming
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Badumna: A decentralised network engine for virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
TwinSpace: an infrastructure for cross-reality team spaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Proceedings of the Fourteenth International Database Engineering & Applications Symposium
Bandwidth-aware Peer-to-Peer 3D streaming
International Journal of Advanced Media and Communication
Virtual environment for on-campus orientation
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
Efficient client-to-server assignments for distributed virtual environments
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
Progressive cache replacement for massive peer-to-peer WebVR worlds
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Developing mobile ubiquitous services for the elderly using virtual environments
BEBI'09 Proceedings of the 2nd WSEAS international conference on Biomedical electronics and biomedical informatics
IEEE/ACM Transactions on Networking (TON)
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Cost-effective haptic-based networked virtual environments with high-resolution tiled display
Multimedia Tools and Applications
QoS-Aware Server Provisioning for Large-Scale Distributed Virtual Environments
PADS '10 Proceedings of the 2010 IEEE Workshop on Principles of Advanced and Distributed Simulation
Workload balancing in distributed crowd simulations: the partitioning method
The Journal of Supercomputing
Advances in virtual learning environments and classrooms
Proceedings of the 14th Communications and Networking Symposium
Collaborative Interest Management for Peer-to-Peer Networked Virtual Environment
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
Dead Reckoning-Based Update Scheduling against Message Loss for Improving Consistency in DVEs
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
Dynamic hybrid DVE architecture
ASIAN'05 Proceedings of the 10th Asian Computing Science conference on Advances in computer science: data management on the web
A dynamic hierarchical map partitioning for MMOG
ISPA'06 Proceedings of the 2006 international conference on Frontiers of High Performance Computing and Networking
Priority-Based event message scheduling in distributed virtual environment
HPCC'06 Proceedings of the Second international conference on High Performance Computing and Communications
Client allocation for enhancing interactivity in distributed virtual environments
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Application of MPEG-4 in distributed virtual environment
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
A new approach to area of interest management with layered-structures in 2d grid
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Providing full awareness to distributed virtual environments based on peer-to-peer architectures
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Workload characterization in multiplayer online games
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
A prototype of the web-based marine training environment
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
ISPA'04 Proceedings of the Second international conference on Parallel and Distributed Processing and Applications
A flexible and efficient scheme for interest management in HLA
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Dynamic load balancing for online games using predefined area information
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part I
A virtualization-based approach for zone migration in distributed virtual environments
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Implementing immersive clustering with VR juggler
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
AntReckoning: dead reckoning using interest modeling by pheromones
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
Comparison of predictive contract mechanisms from an information theory perspective
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
IICS'04 Proceedings of the 4th international conference on Innovative Internet Community Systems
Efficiently maintaining consistency using tree-based p2p network system in distributed network games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
An information-based dynamic extrapolation model for networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Survey of state melding in virtual worlds
ACM Computing Surveys (CSUR)
A real-time remote rendering system for interactive mobile graphics
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section of best papers of ACM multimedia 2011, and special section on 3D mobile multimedia
Fair and Efficient Dead Reckoning-Based Update Dissemination for Distributed Virtual Environments
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
VIRPI: a high-level toolkit for interactive scientific visualization in virtual reality
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Towards a scalable high performance application platform for immersive virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Spotlight interest management for distributed virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Visualisation of highly textured surfaces
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Running large VR applications on a PC cluster: the flow VR experience
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Managing missed interactions in distributed virtual environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Adaptive classifier system-based dead reckoning
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Advanced 3D visualization for simulation using game technology
Proceedings of the Winter Simulation Conference
Scaling virtual worlds: simulation requirements and challenges
Proceedings of the Winter Simulation Conference
A scalable multiagent system architecture for interactive applications
Science of Computer Programming
Hybrid P2P schemes for remote terrain interactive visualization systems
Future Generation Computer Systems
Hierarchical interest management for distributed virtual environments
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
International Journal of Information Systems in the Service Sector
Multiagent and Grid Systems
Hi-index | 0.02 |