Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
A synchronization mechanism for continuous media in multimedia communications
INFOCOM '95 Proceedings of the Fourteenth Annual Joint Conference of the IEEE Computer and Communication Societies (Vol. 3)-Volume - Volume 3
NIST Net: a Linux-based network emulation tool
ACM SIGCOMM Computer Communication Review
The effect of network delay on remote calligraphic teaching with haptic interfaces
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Media synchronization control with prediction in a remote haptic calligraphy system
Proceedings of the international conference on Advances in computer entertainment technology
Transparency analysis and haptic synchronization for transparency of force-reflecting teleoperation
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
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This paper deals with a networked penalty shootout in which two users play a penalty shootout through a network by using haptic interface devices while watching video. We realize the networked penalty shootout by using two haptic media and video transfer systems. In each system, a user can control a haptic interface device via a network by using another haptic interface device while watching video. One of the two systems is used by a user who shoots a soccer ball (i.e., a shooter), and the other is employed by another user who tries to block shots (i.e., a keeper). We investigate the influences of network latency on the networked penalty shootout by subjective assessment.