Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
Using a Position History-Based Protocol for Distributed Object Visualization
Using a Position History-Based Protocol for Distributed Object Visualization
NIST Net: a Linux-based network emulation tool
ACM SIGCOMM Computer Communication Review
A survey of surgical simulation: applications, technology, and education
Presence: Teleoperators and Virtual Environments
Communications of the ACM - Interactive immersion in 3D graphics
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Physically based virtual painting
Communications of the ACM - Interactive immersion in 3D graphics
Packetization interval of haptic media in networked virtual environments
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
The effect of network delay on remote calligraphic teaching with haptic interfaces
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A media synchronization survey: reference model, specification, and case studies
IEEE Journal on Selected Areas in Communications
Error Control Based on Importance in a Remote Haptic Calligraphy System
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Networked penalty shootout with haptic media and video
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Transparency analysis and haptic synchronization for transparency of force-reflecting teleoperation
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
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This paper presents a remote haptic calligraphy systemwhich can control a remote haptic interface device with another haptic interface device. In the system, a teacher can instruct a student at a remote location how to use a calligraphy brush while conveying the sense of force through a network. We also present media synchronization control with prediction in order to maintain a high quality of haptic transmission. Under the control, network delay jitter is absorbed by buffering, and the positional information is output by prediction if the information is lost or arrives significantly late. We demonstrate the effectiveness of the control by subjective assessment.