Techniques for handling scale and distribution in virtual worlds
EW 7 Proceedings of the 7th workshop on ACM SIGOPS European workshop: Systems support for worldwide applications
IEEE Transactions on Knowledge and Data Engineering
Games of War and Peace: Large Scale Simulation over the Internet
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Algorithms and analyses: pre-reckoning algorithm for distributed virtual environments
Proceedings of the 35th conference on Winter simulation: driving innovation
Synchronisation dans les jeux multijoueurs sur téléphone mobile
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
GLS: simulator for online multi-player games
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Media synchronization control with prediction in a remote haptic calligraphy system
Proceedings of the international conference on Advances in computer entertainment technology
Synchronization medium: a consistency maintenance component for mobile multiplayer games
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Evaluating dead reckoning variations with a multi-player game simulator
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
A dynamic approach to consistency management for mobile multiplayer games
NOTERE '08 Proceedings of the 8th international conference on New technologies in distributed systems
Group synchronization control for haptic media in networked virtual environments
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
A protocol for distributed collision detection
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Adaptive classifier system-based dead reckoning
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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Users of distributed virtual reality applications interact with users located across the network. Similarly, distributed object visualization systems store dynamic data at one host and render it in real-time at other hosts. Because data in both systems is animated and exhibits unpredictable behavior, providing up-to-date information about remote objects is expensive. Remote hosts must instead apply extrapolation between successive update packets to render the object''s true animated behavior. This paper describes and analyzes a ``position history-based'''' protocol in which hosts apply several recent position updates to track the position of remote objects. The history-based approach offers smooth, accurate visualizations of remote objects while providing a scalable solution.