Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
A comparative survey of synchronization algorithms for continuous media in network environments
LCN '00 Proceedings of the 25th Annual IEEE Conference on Local Computer Networks
NIST Net: a Linux-based network emulation tool
ACM SIGCOMM Computer Communication Review
Inter-stream synchronization between haptic media and voice in collaborative virtual environments
Proceedings of the 12th annual ACM international conference on Multimedia
A network-adaptive transport scheme for haptic-based collaborative virtual environments
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Media synchronization control with prediction in a remote haptic calligraphy system
Proceedings of the international conference on Advances in computer entertainment technology
Proceedings of the First International Conference on Immersive Telecommunications
Data transmission for haptic collaboration in virtual environments
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
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This paper deals with the packetization interval of haptic media in networked virtual environments. We here handle work in which a user moves an object by manipulating a haptic interface device. In previous studies, we packetize haptic media on capturing them. In this paper, we propose a scheme which lengthens the packetization interval and evaluate the efficiency of the work by experiment. Experimental results show that the packetization interval of several milliseconds produces higher efficiency of the work. We also examine the influences of the packetization interval and network latency on the efficiency of the work in the proposed scheme.